Kameradschaft
Regular
well I appreciate the varied lighting (tracks are lit differently randomly each time you play) and it looks good but the borked IQ under the PP is FUGLY.
Man I hope there is a patch to clean it up somehow, if not why would they use this solution and how does PS3 use MLAA if MSAA is hosed and why can 360 not do that?
I fear that many future 360 titles will suffer from jaggies or sub-HD resolutions especially now that deferred rendering seems to be the new hot thing engine-wise...it seems that PS3 is either better designed for deferred or that the devs just don't push or find new ways/tricks for a better AA solution at deferred rendering for the 360 - from what I've seen and heard from Dice I bet that Battlefield 3 will be the first game that the PS3 version will be marginally better...quote me on that.
It's weird and at the same time interesting to see that the decision of MS to create an easy/more frendly system to develop for may at the end backfired when more and more devs concentrate on the more difficult & complex hardware of the PS3 by choosing it as the lead platform for parity reasons.
Either way it's disappointing that we don't have a first party dev pushing the 360 to it's limits - system wars BS aside (which I seriously don't give a **** about) it will be interesting to see how far the 360 can go in terms of eye candy at a game built specifically for the system...this game may be the Kingdoms project from Crytek but again we're still talking about a multiplatform engine and maybe also an online focused title (MMO?) that sadly can't or won't push the system to it's limits.