aliasing don't seem to be that pronounced, especially on the cars.
Because cars have shader aliasing.
And Laguna Seca really sux in GT 5, its really ugly, looks like GT 4's Laguna Seca in HD, empty environments, bad background, bad 2D line of bushes etc, bad textures - its really ugly.
And about shadows its really funny, but they depend not only on tracks but on parts of tracks also! For example, first section of La Sarthe has quite bad shadows, but later when You pass through forest, they're almost perfect.
And polys looks higher in GT 5, i checked it in photomode, LOD is really good, when in Forza was quite agressive. Interesting thing about Forza was that only 3 cars of 8 had self-shadowing in Photo Mode and with different quality from really good [player car] to really bad.
Ps. New UE 3 presentation is really impressive, I hope for implementation of this build in Mass Effect 3, but BIoware probably disappoint me ;\