Completely disagree with this approach. 60 fps is a must, Nascar, WRC and Karting is really awesome and really adds to the overall package and gameplay. GT 5 have big campaign. Physics are already top notch, probably the best on consoles and really close to top PC sims. AI is almost perfect [perfect in racing condition, not always perfect in anomaly situations], online have two days and Kazunori already told in Eurogamer interview that they overlooked the demand.Sometime more can be less, 1000 cars is not needed to make the best racing game, as well as kart, nascar, etc. I would not be surprised if GT6 is more focused to its business which is GT racing. Actually I expect a lot from GT6, lean interface, less cars but better, outstanding graphics at 720P, they may even consider 30fps if they manage to get the input lag as low as criterion in NFS, huge step in AI, impressive physic and damage model, flawless online.
And about standard cars. I treat them as an free GT 4 in HD with updated physics, AI, sounds and shaders. They looks really good in gameplay thx to shaders, to that degree that its really hard to recognize what model You passed premium/standard
The biggest flaw are i think particles, they should try to implement that nvidia technique to render high resolution particles on edges of geometry and 2-3 tracks that are converted straight from GT 4, rest of the game is really high and very high quality.
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