brain_stew
Regular
It depends on what theyre doing
GPUs are fast dumb machines
CPUs are slower intelligent machines
cell is somewhere in the middle
yes for certain grafix things cell can run rings around what a GPU (though the latest + future GPUs from ATI/nvidia are catching up)
6msec though is a long time, think of it as 60fps == 16.7 msec per frame ( thus youre approaching half your available time!)
30fps == 33.3msec
Yeah, but that 6ms is when using just two SPUs and the PS3 has seven (or six depending on how the OS reserves resources) at its disposal. Are we suggesting that developers are using all the resources that the SPUs have to offer in their current engines?
With most games targetting 30fps, is using less than 1/5th of the resources of just two of those SPUs to add a very impressive and beneficial effect really that expensive? I'd argue the opposite, its probably resources that a lot of engines could give up without any impact on performance, but give a huge benefit to many scenes. Wasn't Killzone 2 only fully using 4 SPUs according to that presentation they released? Surely we'd expect third paty titles to be making less effective use of the SPUs, no?
I dunno, I'm well aware those figure are just guidelines but that sort of performance sounds very encouraging to me.
Edit: Just een the mod note above, apologies, feel free to move this post elsewhere.