LightHeaven
Regular
Maybe its for multiplayer only, perhaps they priorize control response over image consistency which kinda makes sense when playing with people across the world...Isn't the hit for triple buffering at 720p only ~3.5MB or so when you're rendering with no msaa? Considering their engine already supports a well implemented form of triple buffering on the PS3 surely giving it up is just a flat out poor decision? Is that extra few MBs of RAM really going to make all that much difference to the texture quality?
But i think they should give an option to enable or disable vsync... In Re5 people complained about control-delay, and i'm sure they are going to complain about tear... So give people to choose whatever they like to compromise.