The Framerate Analysis Thread part 2

Imo watching video analysis will always make it look worse than actually playing, I am telling you that for the most part the game runs quite smooth in gameplay.And whenever the framerate drops to 20-25ish it also manages to recover to 30 FPS pretty fast so its generally not noticeable during playing. OTOH it drops frames rather horribly in few cutscenes & goes on to run at that low framerate for another few of the seconds, this is where you mostly notice that the game is having frame drops. So the reviewers mentioning ME2 having smooth framerate is not surprising since it runs mostly like any other console game with decent Framerates.

P.S.[This game also has Object Motion Blur right ? if thats the case then it may be able to explain how it doesn't "feels" to be dropping framerates]
 
BAYONETTA Analysis

GamePlay1
360 avg:52.093 tear:53.282% min-max:30.0-60.0
PS3 avg:25.619 tear:41.187% min-max:19.0-35.5

omit cut-scene
360 avg:53.776 tear:57.341% min-max:41.0-60.0
PS3 avg:25.952 tear:41.627% min-max:19.0-35.5
http://www.youtube.com/watch?v=uzQD_huuySo or http://circle.zoome.jp/frame/media/184/?no_bt=1

GamePlay2
360 avg:51.888 tear:67.457% min-max:41.5-60.0
PS3 avg:26.665 tear:42.284% min-max:21.5-38.0
http://www.youtube.com/watch?v=YovijVymSv8 or http://circle.zoome.jp/frame/media/185/?no_bt=1

Cut-scene
360 avg:29.194 tear:07.090% min-max:18.5-30.0
PS3 avg:23.448 tear:38.806% min-max:19.5-30.0
http://www.youtube.com/watch?v=WcVQ2YkqcZE or http://circle.zoome.jp/frame/media/186/?no_bt=1
 
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Well after installing the game, it ran much better than before.
The improvements were pretty huge & quite remarkable...still 30FPS on avg is something which I ain't buying.
 
I have it installed as well. It's still stuttering pretty much constantly, even during non-combat situations. (and the more tense fights remained the same slide shows they were before installation)
 
GamePlay1
360?avg:52.093 tear:53.282% min-max:30.0-60.0
PS3?avg:25.619 tear:41.187% min-max:19.0-35.5

omit cut-scene
360?avg:53.776 tear:57.341% min-max:41.0-60.0
PS3?avg:25.952 tear:41.627% min-max:19.0-35.5
http://www.youtube.com/watch?v=OtFpo4mCvm8 or http://circle.zoome.jp/frame/media/184/?no_bt=1

GamePlay2
360?avg:51.888 tear:67.457% min-max:41.5-60.0
PS3?avg:26.665 tear:42.284% min-max:21.5-38.0
http://www.youtube.com/watch?v=YovijVymSv8 or http://circle.zoome.jp/frame/media/185/?no_bt=1

Cut-scene
360?avg:29.194 tear:07.090% min-max:18.5-30.0
PS3?avg:23.448 tear:38.806% min-max:19.5-30.0
http://www.youtube.com/watch?v=ZN98QTqgZjU or http://circle.zoome.jp/frame/media/186/?no_bt=1

Pre or post patch?
 
I was going to mention this, the ME I played wasn't anywhere close to maintaing a stable 30fps, it was a complete slideshow in battles and whilst using the Mako.

Digital Foundry just released their ME2 analysis video which also contains ME1 framerate video for comparision.

http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-mass-effect-2-article

Another interesting element is the removal of anti-aliasing. The first Mass Effect included Unreal Engine 3's somewhat selective 2x multi-sampling AA. It's selective in that it appears to be applied to edges midway through rendering the frame, so while some of the image gets edge-smoothing lots of it doesn't. You can see this in a range of UE3 games, Gears of War 2 being a standout example.
 
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