P.S.[This game also has Object Motion Blur right ? if thats the case then it may be able to explain how it doesn't "feels" to be dropping framerates]
Request for Sega All Stars Racing.
http://marketplace.xbox.com/games/offers/0ddf0001-0000-4000-8000-00005345883e
No way in hell does ME1 gameplay average near 30fps. That's a ridiculous area to test in.Mass Effect Evolution (comparing ME to ME2)
Mass Effect: Global percent of torn frames: 7.09
Global average FPS: 28.87Mass Effect 2: Global percent of torn frames: 0.94
Global average FPS: 29.92
No way in hell does ME1 gameplay average near 30fps. That's a ridiculous area to test in.
No way in hell does ME1 gameplay average near 30fps. That's a ridiculous area to test in.
GamePlay1
360?avg:52.093 tear:53.282% min-max:30.0-60.0
PS3?avg:25.619 tear:41.187% min-max:19.0-35.5
omit cut-scene
360?avg:53.776 tear:57.341% min-max:41.0-60.0
PS3?avg:25.952 tear:41.627% min-max:19.0-35.5
http://www.youtube.com/watch?v=OtFpo4mCvm8 or http://circle.zoome.jp/frame/media/184/?no_bt=1
GamePlay2
360?avg:51.888 tear:67.457% min-max:41.5-60.0
PS3?avg:26.665 tear:42.284% min-max:21.5-38.0
http://www.youtube.com/watch?v=YovijVymSv8 or http://circle.zoome.jp/frame/media/185/?no_bt=1
Cut-scene
360?avg:29.194 tear:07.090% min-max:18.5-30.0
PS3?avg:23.448 tear:38.806% min-max:19.5-30.0
http://www.youtube.com/watch?v=ZN98QTqgZjU or http://circle.zoome.jp/frame/media/186/?no_bt=1
Pre or post patch?
I was going to mention this, the ME I played wasn't anywhere close to maintaing a stable 30fps, it was a complete slideshow in battles and whilst using the Mako.
Another interesting element is the removal of anti-aliasing. The first Mass Effect included Unreal Engine 3's somewhat selective 2x multi-sampling AA. It's selective in that it appears to be applied to edges midway through rendering the frame, so while some of the image gets edge-smoothing lots of it doesn't. You can see this in a range of UE3 games, Gears of War 2 being a standout example.