I see they made it 30FPS cutscene [PS3] vs 60FPS [360] ...not so cool :|
I see they made it 30FPS cutscene [PS3] vs 60FPS [360] ...not so cool :|
It isn't only the light, ps3 version has a lot more graphic improvement compared ng 2. I think is normal the 30 fps 'gap'. The only thing is the tearing here, much more & slowdowns not totally solved.Not really, the frame rate on the 360 varies from 60 to 30. It's good that it doesn't go below 30 but you can tell right away that the lighting in the old man's shop is better than what is shown on the 360. There are some other weird things like the two ships shown at the beginning different but that isn't for this thread though.
I'm so regret to inform fps slowdowns problems is present in ngs 2 demo too on the ps3 after all. In particular setting in an higher difficulty is almost unplayable in some moments.
I have it on good authority that the demo is not based on the final code. That one has far less tearing and a much more consistent frame rate. Try switching the resolution to 720p, and it'll run smoother (the demo at least).
I think you're referring to the area underneath the cherry blossoms, no? The frame rate does drop down quite a bit on Master Ninja.
NINJA GAIDEN 2 & SIGMA DEMO GAME PLAY
360 http://zoome.jp/ps360/diary/384/
PS3 http://zoome.jp/ps360/diary/385/
PS3 Average(58.067) Tearing(10.596%) Min-Max(49.5-60.0)
360 Average(59.077) Tearing( 4.627%) Min-Max(49.5-60.0)
I was wondering if the analysis tools show full 60 fps, and how well the v-synch lock works in practice on various HDTVs.
Cool, this means no performance drop for 1080p software upscale?
That is great news. Although, from your example, there is a performance drop, although only 0.046%
If the resolution (like quaz51 said) is indeed 720p native, upscaled to full hd: then all the
"ps3 can only do horizontal software scaling"/ "ps3 scaler is broken"-fud from the past will turn out to be false.
The solutions being employed involve software, or a combination of both software and hardware.
It's broken, unless you use it?
The rules are that a hardware scaler must work in both directions, otherwise it will be labeled as broken. Thanks for clearing that up
The frame rate is the same the demo. Steady in the first level but terrible sometimes progressing more in the levels , it is enough visible without analisys.hmmm, didn't MS and Tecmo say about NG2's final build being better than both the demo and preview build?
i read that on a gamespot page, and i think it's in here too.
http://reviews.teamxbox.com/xbox-360/1511/Ninja-Gaiden-2/p1/
" the reviewable debug build was not representative of what the boxed copy would offer consumers.
I was right.
As some of you may know, TeamXbox.com held off on its review of Ninja Gaiden II because of the very reason described above. Sometimes, ?review? copies of games don?t quite run right; such was the case with the code of Ninja Gaiden II we had."
Any have a framerate analysis of the final build?
...it doesn't work in both directions BECAUSE it's broken. Not by design.
95% of demos are based on code that's final, or code so close to final you won't be able to tell the difference. I rarely buy into this "the final game will be better" stuff that's put out because the results don't back it up.