The Framerate Analysis Thread part 2

I'm so regret to inform fps slowdowns problems is present in ngs 2 demo too on the ps3 after all. In particular setting in an higher difficulty is almost unplayable in some moments. :cry:
 
I'm so regret to inform fps slowdowns problems is present in ngs 2 demo too on the ps3 after all. In particular setting in an higher difficulty is almost unplayable in some moments. :cry:

In 1080p or 720p mode, or both?
 
Perhaps, but we're not here to talk about preferences or personal complaints/forgiveness. If there are framerate issues in-game, then it's worth a look. Apparently there is tearing too. Guess we'll have to wait and see for the analysis.
 
Yeah, to make myself more clear, most people said there's still slowdowns but it's not that bad.
Not really surprised that there's some tearing as NGS had some as well.
 
Interesting though... according to ps360's video there, the cut-scenes are limited to 30fps. It's consistent at least.


edit: strange, the third ninja Ryu kills doesn't get chopped into two pieces. No blood there either. :???:
 
I'm guessing the Japanese version will be censored; people at GAF were saying there are no decapitations etc., but if it's the same as NGS, then the North America version should.
 
Ah ok. Wonder if that will have an impact on performance between the two versions considering the number of polys that should be cullable. Do you know if bodies stay on the ground? Things could get pretty messy on 360 in terms of body parts.
 
Ah ok. Wonder if that will have an impact on performance between the two versions considering the number of polys that should be cullable. Do you know if bodies stay on the ground? Things could get pretty messy on 360 in terms of body parts.

Just off memory of something I read on GAF, the bodies stay, the parts chopped off it don't ... I think actually there are still bits and pieces that can be chopped off in the demo, just not as much.
 
Perhaps, but we're not here to talk about preferences or personal complaints/forgiveness. If there are framerate issues in-game, then it's worth a look. Apparently there is tearing too. Guess we'll have to wait and see for the analysis.

To be clear: the framerate slowdowns aren't presents ever, but sometimes particulary with more fire/explosions etc effects & more enemies are very annoying. Tearing too is almost steady but don't get me wrong, graphically is sure a step away from 360 version. True HD, self shadowing, better texture & shaders. 360 version seems a game of past generation in comparison. It seems too there is a sort of dynamic 0 - 2xAA but I could wrong. Ah, the bodies stay on the ground too, but the gore effect and the bodies parts missing in a purple cloud :???: (stupid censor) just the blood stain is intact.
 
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To be clear: the framerate slowdowns aren't presents ever, but sometimes particulary with more fire/explosions etc effects & more enemies are very annoying.

Indicative of fillrate or bandwidth issues, but I do wonder how it will hold up later in the game during certain scenes.
 
For those interested, I have just measured Uncharted 2 gameplay using the Cinema Mode and have found that there is absolutely no difference whatsoever between the game running in 720p mode and in 1080p mode - a variance of just four frames over a 8618 frame-matched sample.
 
To be clear: the framerate slowdowns aren't presents ever, but sometimes particulary with more fire/explosions etc effects & more enemies are very annoying. Tearing too is almost steady but don't get me wrong, graphically is sure a step away from 360 version. True HD, self shadowing, better texture & shaders. 360 version seems a game of past generation in comparison. It seems too there is a sort of dynamic 0 - 2xAA but I could wrong. Ah, the bodies stay on the ground too, but the gore effect and the bodies parts missing in a purple cloud :???: (stupid censor) just the blood stain is intact.
I would say that was the problem with the 360 version. The slow downs usually happened at the worst possible time usually when there were more fire and explosions for instance during the fiend challenges at higher difficulties when the amount of explosions got insane it messed up the gameplay when you needed it to run the smoothest.
 
For those interested, I have just measured Uncharted 2 gameplay using the Cinema Mode and have found that there is absolutely no difference whatsoever between the game running in 720p mode and in 1080p mode - a variance of just four frames over a 8618 frame-matched sample.

Cool, this means no performance drop for 1080p software upscale? :D
That is great news. Although, from your example, there is a performance drop, although only 0.046% :LOL:

If the resolution (like quaz51 said) is indeed 720p native, upscaled to full hd: then all the
"ps3 can only do horizontal software scaling"/ "ps3 scaler is broken"-fud from the past will turn out to be false.
 
If the resolution (like quaz51 said) is indeed 720p native, upscaled to full hd: then all the
"ps3 can only do horizontal software scaling"/ "ps3 scaler is broken"-fud from the past will turn out to be false.

Software scale the front buffer. Several games already do this.
 
played and beaten on normal...havent noticed any slowdown except some tearing not really annoying. Day 1 for me!
 
I assume he has been posting them on youtube all along.

Lol! I looked at the dates, and this indeed is true..
[major facepalm!]
I tried to watch maybe 20 videos on the japanese site, but always, after 5 sec the videos dropped or something, so i missed a lot of videos.
But thanks for finding it, I can use youtube now.

@ Alstrong
I did not know of this.
 
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