With 60fps they mean 60Hz display output of a console (which still would be 60Hz even if the game would render at 20fps for example).
Here's another link from Digital Foundry:
http://www.digitalfoundry.org/blog/?p=694
Yeah but the video needs to be 60fps to capture all the unique frames on a 60hz monitor/TV. I assume PS360's source video is 60fps as the framerate bar shows it getting upwards 34fps in some places. However the final video is 30fps and uploaded for the masses. However it doesn't mather as it got the framerate info bar for each second to view framerate. But it seems cutscene framerate info might be wrong, say how about the rest of his analysis as his other video seems correct vs Eurogamer (GTAIV) which also on 360 runs above 30fps and has tearing.
Another question would be if tearing is the same becouse it is massive in Gamersyde and PS360 analysis and would probably result in a large perfomance drop if vsync was to be enabled. is it same for you?