http://www.pushsquare.com/news/2013/07/the_crew_was_ported_to_ps4_by_just_two_to_three_people
That last part bothers me a little.... it's a little irritating to think some 3rd party developers will probably shy away from unique feature(s) that may make one platform look better than the other. This is mostly the reason why my Xbox 360 and PS3 library is mostly 1st party software.
As part of an extensive article on Eurogamer.net – which, honestly, is far too in-depth for our feeble brains – Ubisoft Reflections has revealed that a team of just two to three people ported Ivory Tower’s next generation racer The Crew to the PS4 in six months. The Newcastle-based studio was tasked with converting the original PC game code to Sony’s system, and short of a few bumps along the road, got the engine up and running fairly effortlessly. No PS3-esque problems here.
In fact, the team is now looking at ways in which it can exploit some of the unique advantages of the PS4’s hardware. “The PS4's GPU is very programmable,” said programmer Simon O’Connor. “There's a lot of power in there that we're just not using yet. So, what we want to do are some PS4-specific things for our rendering, but within reason – it’s a cross-platform game, so we can't do too much that's PS4-specific.”
That last part bothers me a little.... it's a little irritating to think some 3rd party developers will probably shy away from unique feature(s) that may make one platform look better than the other. This is mostly the reason why my Xbox 360 and PS3 library is mostly 1st party software.