We have a video showing seemingly low latency when you watch the guy with the sword kicking blocks.
That's a marketing video and we don't even know if they are showing PS4 results or not. I can see one of their ToF cameras (this one, with 100$ higher price than Kinect v2 for Windows at lower specs) at 1:59 (on top of the TV) in the same video that was supposed to be about their tech on PS4.
I think the depth image that they shown around 1:57 (which has low res/quality) or the gameplay that they shown at the beginning of the video (which has low quality polygonal masking) seems to be the real output from the PS4 camera.
It shows a very obvious lag between her movements and the avatar. It's most perceptible when she waves her arms up and down while walking side to side. Her arm is up when the avatar's arm is pretty much down.
I saw similar lag with PS Move and the explanation was that it's display latency not controller, you can compare RGB output with Depth output (probably) to measure the latency.
http://www.eurogamer.net/videos/digitalfoundry-playstation-move-latency-analysis
Last edited by a moderator: