The Big Forza 2 Thread *

I hate to say this, but those screens look like utter garbage when you compare them to GT HD Concept. Even Project Gotham Racing 3, which was a launch title and developed on non final hardware looks better by a significant margin. The entire game looks like it was developed with the Xbox as its target platform and then ported over to the Xbox 360 and made to run in HD at 60 FPS. Unless Turn 10 is just playing with us, I will be significantly underwhelmed it the final product looks anywhere near that.
 
The cars look fine but the lighting is still too cartoony.

To be fair, Che says the team is still working on the lighting.
But seriously, for all those that have commented on the lighting -- and this is the truth -- we are still tuning track lighting and car shaders across the board. Also, every track has different lighting conditions so where you race plays a big part in the game's ambience.
http://www.neogaf.com/forum/showpost.php?p=5526460&postcount=122

Not to start comparisons, but I think Forza 2 has the much better environments [than gthd concept], and then theres 60fps. But yes I agree, I always felt Forza's lighting was unrealistic. But I'm giving them the benefit of the doubt until the game ships (as I said, much earlier in this thread).
 
Lighting still needs work, but they do look very nice. Considering they can all be damaged, it should be quite impressive to see in realtime.

The real question is whether these are close to the ingame models, or whether we're looking at PGR-esque bullshots that bear no resemblance to the actual game. Time will tell....
 
Even Project Gotham Racing 3, which was a launch title and developed on non final hardware looks better by a significant margin.

I can only think you've never actually played PGR, because while the PR screens do look better, the actual gameplay doesn't even come close to what we're seeing in these shots. Of course, these are PR shots as well, so it's a pretty meaningless comparison until we get some ingame stuff.
 
Are these new pics from replay or the photo mode? They can use different AA levels and different lighting models.
 
I hate to say this, but those screens look like utter garbage when you compare them to GT HD Concept. Even Project Gotham Racing 3, which was a launch title and developed on non final hardware looks better by a significant margin. The entire game looks like it was developed with the Xbox as its target platform and then ported over to the Xbox 360 and made to run in HD at 60 FPS. Unless Turn 10 is just playing with us, I will be significantly underwhelmed it the final product looks anywhere near that.

Yeah it has some work left out for it, but these shots look a lot better than the last ones. Not sure about "utter garbage" though.
 
Looks fantastic. Can't wait to see how they improved the damage model and the physics engine. Forza 1 calculated 4 times as fast as it's competitors. Even so, these look a bit touched up.

I don't see how anyone can say this looks anything like PGR3 though, Forza 2 smokes it

PGR3 = http://img.photobucket.com/albums/v214/vk-fallen/pgr1.jpg
Forza2 = http://img.photobucket.com/albums/v214/vk-fallen/forza2-1.jpg


Forza 2 and GTHD behind the car views for both. Forza 2 pics were taken at X06


http://img236.imageshack.us/img236/2373/bilder26760dg2.jpg
http://img471.imageshack.us/img471/5830/gtwe7.jpg
http://www.enregistrersous.com/images/f2746581dc120fdb45e062ed6980dc65.jpg
http://img.photobucket.com/albums/v720/Dazzyman/GT HD inside/11A.jpg
 
Lighting still needs work, but they do look very nice. Considering they can all be damaged, it should be quite impressive to see in realtime.

It definately is an improvement. It still needs some tweaking as Che himself noted, but it is on the right track at least.
 
I'd like to extend my gratitude to certain people on these forums. Everyday, you help improve B3D by making it just a bit more like NeoGAF and GameFAQs. So, thanks. :smile:

It's for the best that I don't meet the req's to negative rep anyone.

They clearly need to do tons of teaking, if their ultimate goal is to be "realistic." Nevertheless, I'd really like to see it in motion. Pictures are great, but I don't care as much about screenshot engines/games as I do those that look better once in motion.
 
The cars look fine but the lighting is still too cartoony.

I wouldn't say that. Did you play the first one? Every track had its own colour pattern, and lighting which in my book was very nicely executed. It added very much to the "racing around the world" feel. There was this track called BlueMountains Raceway, everytime i race this track i enjoy that bluish feel you get from the awesome Sky because it just looks kinda threatening and "stormy"?

It is the oposite of Maple Valley which has its own charakter, and that yellow-brownish look. And thats what i like about Forza every track just feels RIGHT. Mapple Valley is kinda more Autumn, Rio de Janeiro is perfectly fitting summer etc.

Its the Ambiance of the tracks that i like.

Edit: Just saw that che already mentioned the lighting.
 
OK.


http://xboxmedia.ign.com/xbox/image/article/762/762865/forza-motorsport-2-20070208013043227.jpg

Looks like they are doing pixel vector based motion blur with a half resolution 'velocity buffer'. Certainly nothing 'photomode' about that shot. Will look very good in motion, explains the blur trails too.
Nothing much I'd change in that shot, I think it looks very good.


Maserati shots look good too.
http://xboxmedia.ign.com/xbox/image/article/762/762865/forza-motorsport-2-20070208013045961.jpg
http://xboxmedia.ign.com/xbox/image/article/762/762865/forza-motorsport-2-20070208013041571.jpg

Only thing I can think of, is it appears they are using some kind of per-vertex occlusion, so there are some slight oddness in the lighting. Ground shadows are getting cut off a bit soon as well. The car self shadows are a bit too blurred and soft for my liking, but that might be an environmental choice.

I don't like this indirect comparison to the GT tech demo.
 
OK.


http://xboxmedia.ign.com/xbox/image/article/762/762865/forza-motorsport-2-20070208013043227.jpg

Looks like they are doing pixel vector based motion blur with a half resolution 'velocity buffer'. Certainly nothing 'photomode' about that shot. Will look very good in motion, explains the blur trails too.
Nothing much I'd change in that shot, I think it looks very good.


Maserati shots look good too.
http://xboxmedia.ign.com/xbox/image/article/762/762865/forza-motorsport-2-20070208013045961.jpg
http://xboxmedia.ign.com/xbox/image/article/762/762865/forza-motorsport-2-20070208013041571.jpg

Only thing I can think of, is it appears they are using some kind of per-vertex occlusion, so there are some slight oddness in the lighting. Ground shadows are getting cut off a bit soon as well. The car self shadows are a bit too blurred and soft for my liking, but that might be an environmental choice.

I don't like this indirect comparison to the GT tech demo.

There's no motion blur in gameplay. It was cut because the Forza team decided at 60 fps, the human eye provided all the motion blur they needed.
 
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