I respectfully disagree.
Gamestop, and the companies they absorbed (Babbages, Funcoland, EB Games, Software Etc, and so on) are part of the reasons we have video game preservation at all. Before that, we were burying Atari carts in the desert. And larger retailers like Walmart and Bestbuy are pulling out of the physical media market altogether. We need Gamestop now more than ever.
Even during their worst period, in terms of public opinion, Gamestop still offered the public more choices for games than any of the big box retailers. Those same large retailers, Best Buy and Walmart, were carrying new releases, greatest hits, and best sellers only. The only place you were walking into a store and picking up non-hits like Lollipop Chainsaw, Neverdead, or Binary Domain 6 months after release anywhere but a Gamestop. And games that get delisted, the used market, which at retail is essentially Gamestop, is the only way those games stay in circulation.
The problem for gamestop is their buy low sell high mentality drove people away from them and right into digital. Esp after they bought up all the other big chains that offered trade in. They also went in hard on magazine subscriptions and preorders which father turned people off.I know people complain about how much Gamestop wants to pay you for a used game. And I know people like to complain about how much they sell used games for. And I know people like to dunk on Gamestop when they lose money for years. But these points are contradictory. Of course they don't want to pay a lot for things is they aren't making money.
The fact of the matter is that the physical media market is in shambles right now. But if you care about physical media, I think you should care about Gamestop. They have a business model that keeps physical games in your local economy, and sell them with a fair return policy and warranty. I will miss them greatly when they are gone.
Physical media, and video games in particular, are a low margin market when it comes to new product, though. The reason why those companies failed and got gobbled up by Gamestop is the same reason why Gamestop, and the companies they purchased, "buy low sell high", as you put it, with used merch is to make up for the slim margins on new product. You make it out as if they were and are making a mint doing this, and selling magazines, and preorders. You should probably buy their stock. Used car dealerships buy low and sell high as well. It's part of the business. Buying and selling used product has inherently more liability, and the margin must reflect that.The problem for gamestop is their buy low sell high mentality drove people away from them and right into digital. Esp after they bought up all the other big chains that offered trade in. They also went in hard on magazine subscriptions and preorders which father turned people off.
Those companies had the same problem as gamestop, they are extremely top heavy.Physical media, and video games in particular, are a low margin market when it comes to new product, though. The reason why those companies failed and got gobbled up by Gamestop is the same reason why Gamestop, and the companies they purchased, "buy low sell high", as you put it, with used merch is to make up for the slim margins on new product. You make it out as if they were and are making a mint doing this, and selling magazines, and preorders. You should probably buy their stock. Used car dealerships buy low and sell high as well. It's part of the business. Buying and selling used product has inherently more liability, and the margin must reflect that.
It became very annoying shopping there.Oh no, magazines! Preorders! Buying stuff for less than they sell it for! The terrors of retail capitalism! Yeah, they were doing that stuff to make money so they could stay in business. I used to work at a restaurant that charged $1.50 for an 8 cent slice of cheese on a burger!
There's nothing wrong with having preorders. In fact, in the realm of physical video game media, it's almost a necessity at this point. New release games depreciate in value at a breakneck pace. Each year's best sellers are often $20-30 brand new, and the margins can be a slim at 10-20%. You want to lock in as many sales as you can ahead of time, and get an idea how many of each copies to get it.
There's also nothing wrong with a buy in rewards program that comes with a magazine subscription. Even if it reads a bit like state run media. Game Informer might have been one of the most subscribed to magazines at one point. Fun fact, Game Informer is 6 years older than Wifi.
I can confirm Gamestop isn't the best place to work, and that's 100% corporate's fault. I worked at EB Games before the buyout, and through it. I worked there for years, but I was seasonal, as I had a good summer job and worked at EB for a discount and something to do (my coworkers at my summer job made more than me collecting unemployment). Coming back each summer after the acquisition I saw the downhill slide. But just because Gamestop is a job that probably shouldn't be a career doesn't mean that I want them to be gone. I want them to be better, of course. But at the end of the day I think that their contribution to each local community's physical game market is immeasurable.
Gamestop offers nothing to the physical buyer that other retailers dont, and better. And it's worse, cuz Gamestop often doesn't even HAVE the stuff in stock anymore, cuz they've gone incredibly frugal when it comes to ordering inventory. Their customer service is also terrible and people regularly pre-order games only to go to the store and get told they have to go to some other stuff to actually fulfill their order, cuz they dont have the game on hand. That, or they'll just repackage some opened 'new' game and give it to you, possibly even without the original case!I respectfully disagree.
Gamestop, and the companies they absorbed (Babbages, Funcoland, EB Games, Software Etc, and so on) are part of the reasons we have video game preservation at all. Before that, we were burying Atari carts in the desert. And larger retailers like Walmart and Bestbuy are pulling out of the physical media market altogether. We need Gamestop now more than ever.
Even during their worst period, in terms of public opinion, Gamestop still offered the public more choices for games than any of the big box retailers. Those same large retailers, Best Buy and Walmart, were carrying new releases, greatest hits, and best sellers only. The only place you were walking into a store and picking up non-hits like Lollipop Chainsaw, Neverdead, or Binary Domain 6 months after release anywhere but a Gamestop. And games that get delisted, the used market, which at retail is essentially Gamestop, is the only way those games stay in circulation.
I know people complain about how much Gamestop wants to pay you for a used game. And I know people like to complain about how much they sell used games for. And I know people like to dunk on Gamestop when they lose money for years. But these points are contradictory. Of course they don't want to pay a lot for things is they aren't making money.
The fact of the matter is that the physical media market is in shambles right now. But if you care about physical media, I think you should care about Gamestop. They have a business model that keeps physical games in your local economy, and sell them with a fair return policy and warranty. I will miss them greatly when they are gone.
Presumably with those prepaid store credit vouchers which take up nigh-zero inventory. Dunno what the margins are on them but the console companies would probably give them a good deal to incentivise stocking large-box hardware.I'm curious about how new consoles are going to be sold. Why would Walmart sell PS6s if there aren't any games to make money on?
Yes. That's where those voucher cards come in as they take up virtually no space. Profit per square/cubic foot inventory must be much higher than filling shelves with DVD cases.But retailers would want products that's profitable to take up their limited shelf space. Without games to sell, the consoles alone would not be attractive to buy at retail.
Gamestop wanted to be the king of the physical games market by going the easy penny pinching route. They apparently also want to provide a horrible customer experience that makes people cherish the convenience of the buying digitally so they don't have to waste minutes of their lives in a crusty store without help but a guy begging you to buy unnecessary stuff. And they took out most of the mom and pops along their path of destruction.
Now I can appreciate the comparison to a used car shop. Because there are places like CarMax, drive time, etc. that are large used retail car shops with many locations. But there's still plenty of used mom and pop used car dealerships around. These corporate used car dealerships seem to provide a better customer experience than GameStop. And the extras they want to sell you can actually have some benefit.
Is it unintentional in GameStop's part that going to their store is a crap experience? Or do they just truly not care about staying in business?
I don't love that physical is going to die, but I don't have a need for it anymore.
I'm curious about how new consoles are going to be sold. Why would Walmart sell PS6s if there aren't any games to make money on?
Presumably with those prepaid store credit vouchers which take up nigh-zero inventory. Dunno what the margins are on them but the console companies would probably give them a good deal to incentivise stocking large-box hardware.
The shelf space in stores, at least in the US, is a hotly contested piece of real estate.
Especially prominent locations in stores.
I don't know if that's still the case, with the decline of brick and mortar relative to online shopping.
But retailers would want products that's profitable to take up their limited shelf space. Without games to sell, the consoles alone would not be attractive to buy at retail.
Of course with the mess they had with launching this generation, with scarcity all over, maybe selling consoles and games wasn't as profitable as previous generations.
Yes. That's where those voucher cards come in as they take up virtually no space. Profit per square/cubic foot inventory must be much higher than filling shelves with DVD cases.