heavenlyglory
Newcomer
Specifically in next-gen racing games , i dont like simulators and i dont like cartoony graphics.
FM seems to be a simulator with cartoony graphics... :smile:
There is nothing in Forza that even resembles a cartoon.
Specifically in next-gen racing games , i dont like simulators and i dont like cartoony graphics.
FM seems to be a simulator with cartoony graphics... :smile:
Well, Forza uses a similar color palette like Saint's Row. This make it very "Perfect Dark Forza" IMO.There is nothing in Forza that even resembles a cartoon.
And you'll be playing it on your Xbox 360 next year... as well as the demo a little before the final release.
Well here's the deal. Since X06, we've been hard at work on two main areas which are central to the core of Forza 2: performance and graphical tuning. That's not to say that other disciplines aren't getting daily progress (such as car models, audio, tuning, and AI) but it seems performance is where most of the system devs are focused on right now -- and it clearly shows.
As a result of a Herculean team effort, this past week, Turn 10's systems architect Chris Tector checked into the latest build some magic code that now renders the game at 60 frames-per-second with most of the post-processing special effects and car HUD turned on. Because Forza 2 is pushing so many polygons and next-gen effects, the team has had a heck of a time pushing the engine to run the game at a locked, butter-smooth, 60 fps.
The end result, as you can imagine, is simply gorgeous with a capital G. Although games at a consistent v-sync'ed 30 fps look and play great (see also: PGR3), doubling the framerate makes all the difference in the world. Combine that with the fact that our physics engine is now running at an even higher refresh rate than the previous Forza, and you have hands-down the most realistic driving sim on consoles. Of course, like any game development circumstance, these features are often trade-offs for other features. It's still too early to tell what may or may not have to be changed/tweaked in order to maintain 60 fps -- hopefully nothing -- as far as we're concerned.
same hereI'm glad they got that extra time though.
I see is alot of delays!Xbox 360 titles: Forza Motorsport 2, Crackdown, Shadowrun and Too Human are now down for release before the end of June 2007, Peter Moore has admitted.
...But that doesn't change the fact that it is still a crapy driving sim....and you have hands-down the most realistic driving sim on consoles.
I see is alot of delays!
It means we will see a very solid first half of 2007 though...
I have to disagree. For me when a game is coming out at June is typicaly a 2nd half 2007 game.
...But that doesn't change the fact that it is still a crapy driving sim.
Gtr.
Burnout 5So which is better? Don't say Gran Turismo because it's on par, not better
Their's a trailer for it on XBLM.
Burnout 5
(and MotorStorm , if every level doesnt look like the first one)
Burnout 5
(and MotorStorm , if every level doesnt look like the first one)