How can the PS4 have superior specs (which we know it does) yet be so much smaller than the Xbox One?
The only explanation is coming to my mind it that MS isn't capable of producing quality hardware.
How can the PS4 have superior specs (which we know it does) yet be so much smaller than the Xbox One?
The only explanation is coming to my mind it that MS isn't capable of producing quality hardware.
engineering wise they arguably produced the best in the past...
reliability wise xbox was good, 360 had a rather large well known issue.
This is a really stupid question, so forgive me guys..
How can the PS4 have superior specs (which we know it does) yet be so much smaller than the Xbox One? I mean, it's literally tiny by comparison.
How can this possibly work due to thermals and power?
Are the move engines, ESRAM and Shape Audio Processor really that enormous in Xbox One?
I'm pretty confused..
Quality hardware = good engineering wise+reliable.
The only real place MS seems to win is the memory chips, and I have no idea about the pricing differential.
Not many remember the upside down trick. My garage is filled with 90's failed products, but they are considerably better today.well engineering wise I'd argue they've been the best. That's just imo based on power relative to release timeframe. And not counting Xbone/PS4 yet cause it's too early imo.
Quality they are 1/2. Sony has had some problems in the past too (remember turning PS1 upside down to read discs, and I think early PS3's have problems), but RROD was the biggest one...
Agreed, but that should have been a pretty huge win...
Of course another aspect to this is company policy, if Sony is breaking even on PS4 and MS is making $100 on every Xbone, obviously that explains it. But we can only go with what we see on the outside.
The only explanation is coming to my mind it that MS isn't capable of producing quality hardware.
Agreed, but that should have been a pretty huge win...
Of course another aspect to this is company policy, if Sony is breaking even on PS4 and MS is making $100 on every Xbone, obviously that explains it. But we can only go with what we see on the outside.
Dunno, but I think "tiny by comparison" might stretch it to say the least. Smaller...but PS3 was bigger than 360 at every turn.
Maybe it's the ESRAM, maybe MS wanted to really be safe with cooling...
Another explanation is they want it to run very quiet, always on. I bet PS4 makes at least a little more noise.
I think this is guaranteed since blowers always tend to be more noisy than top-down coolers. More so due to airflow turbulence than the actual fans.Another explanation is they want it to run very quiet, always on. I bet PS4 makes at least a little more noise.
Xbone just has a reasonably large heat sink and fan. The ps4 is going to have a bespoke cooling solution and I imagine the fan will cover most of the available space available under the pcb much like the ps3 had.Another explanation is they want it to run very quiet, always on. I bet PS4 makes at least a little more noise.
http://www.eurogamer.net/articles/digitalfoundry-sony-details-final-ps4-spec
DF says PS4 is currently reserving 2 cores and perhaps 1GB of memory.
What we do know is that 512MB was the target during the time that PS4 was slated to ship with just 4GB of system RAM, with current murmurings suggesting that has doubled to 1GB. At the same time, the Guerrilla post mortem contains a memory map with around 3GB of "spare" memory which could be occupied by the OS. One theory - yet to be confirmed - suggests that the game DVR - which records footage as you play - may be writing to a RAM disk, saving on hard drive bandwidth. 15 minutes of 1080p h.264 video could swallow up anything up to 1GB of RAM, but some might say that it would be something of a waste to utilise high performance memory on an application like this that would require at most around 2MB/s of bandwidth (PS4 GDDR5 tops out at 176GB/s)