We also don't know what the $399 PS4 package contains. Is $399 a gimped edition with small HD and no camera sensor. Will there be $499 edition with a 500GB hd and camera, making the prices more of a parity. More questions.
I'd assume that Microsoft, in retrospect, simply bet on the wrong horse when they went with the eDRAM + DDR3 solution. Given their dual OS approach, they were probably shooting for lots of RAM right from the start of their technical design process - and neither 8GB of GDDR5 nor some fancy hybrid memory cube stuff was viable / within an acceptable risk margin back then.Doesn't PS4 landing at 399 with (allegedly) more power say that every design decision MS made was wrong?
Ok, we dont know the BOM, and what the BOM in year 1 is may not be at all the same as say year 4 (I suspect the Xbone SOC will cost less over time, GDDDR5 will stay expensive)
BUT STILL
Honestly, we can't tell right or wrong with the information we have available right now. There isn't enough of it to go around. When we're at launch and shelves gape empty where xbone units were supposed to sit, ready and waiting for customers, then we would have a datapoint that maybe banking on 32MB SRAM in a mass-production device wasn't the wisest of moves, but if there's plenty of units available in all territories just like with PS4, then we don't get any additional data. We're back at speculating over wether 32MB SRAM is worth giving up 600Gflops of compute power over.Doesn't PS4 landing at 399 with (allegedly) more power say that every design decision MS made was wrong?
Sony can have AMD stick in DDR4 controllers in two or three years' time or whenever, it's not going to affect software one bit. Name one piece of PC software that broke because we changed RAM sticks from DRAM to FP, EDO, SD, DDR1-2-3. This is a red herring.(I suspect the Xbone SOC will cost less over time, GDDDR5 will stay expensive)
Doesn't PS4 landing at 399 with (allegedly) more power say that every design decision MS made was wrong?
Ok, we dont know the BOM, and what the BOM in year 1 is may not be at all the same as say year 4 (I suspect the Xbone SOC will cost less over time, GDDDR5 will stay expensive)
BUT STILL
H
Sony can have AMD stick in DDR4 controllers in two or three years' time or whenever, it's not going to affect software one bit. Name one piece of PC software that broke because we changed RAM sticks from DRAM to FP, EDO, SD, DDR1-2-3. This is a red herring.
I don't believe that's true for a second. There's so many clients talking to main memory in a UMA system at any one time that you can't guarantee cycle accuracy anyway. Just the GPU will have hundreds of data transactions going on at any one time, add audio with potentially a hundred or more streams, disk I/O, main processor accesses, video scanout, various DMA (bluetooth, USB, ethernet and more) and so on. No need for 1:1 accuracy, it won't be noticed and in fact COULDN'T be noticed, on a software level unless perhaps you wrote specific test apps to detect it.Because on PC you are not so close to the metal. In a console, to change RAM solution you will need to have some hardware to map 1:1 the signaling, the latency etc. etc.
You're just speculating based on nothing, IE, worthless.I still think Sony is losing way more money than Microsoft on this.
I can't really understand what Microsoft was thinking when designing the Xbox One? Like others have suggested, it seems like the whole process was just one big failure from beginning to end! How do you end up $100 more expensive, with considerably less computational power while launching at the same time? This has to be about one of the most poorly designed pieces of consumer electronics I have ever seen, and when combined with the laughably bad PR the console has faced due to it's horrible anti-consumer policies it really just looks like a total failure to me. There isn't really much technical comparison to make, the Playstation 4 is considerably more powerful than the Xbox One. I can only imagine how this will take shape over the course of a generation, but by the time its done the gap will be noticeable to consumers, if the price disparity and anti-consumer policies haven't already killed the Xbone.
I don't believe that's true for a second. There's so many clients talking to main memory in a UMA system at any one time that you can't guarantee cycle accuracy anyway. Just the GPU will have hundreds of data transactions going on at any one time, add audio with potentially a hundred or more streams, disk I/O, main processor accesses, video scanout, various DMA (bluetooth, USB, ethernet and more) and so on. No need for 1:1 accuracy, it won't be noticed and in fact COULDN'T be noticed, on a software level unless perhaps you wrote specific test apps to detect it.
You're just speculating based on nothing, IE, worthless.
I can't really understand what Microsoft was thinking when designing the Xbox One? Like others have suggested, it seems like the whole process was just one big failure from beginning to end! How do you end up $100 more expensive, with considerably less computational power while launching at the same time?
Hum with durango in the ~400mm^2, I have to disagree. How can the PS4 chip be that big?That's why i wrote i think . But still, the main difference between console is 8 GB of GDDR5 on one side, and the integration of Kinect in the other. The APU size should be similar. So I'm speculating, as always was done here , that their BOM should be similar
There is another side to "costs": the R&D.
Xbox one has been hint as a +3billions Dollars project (what AMD), I'm really curious about how much Sony gave to AMD, I would think less as Orbis looks like a more straight forward piece of hardware.
Whatever Sony saved on R&D sort of cover some of the expenses of doubling the amount of RAM.
Say there is 100$ of RAM in a PS4, doubling the RAM costs 50$ every million $ saved sort of subsidize for 20 thousand PS4. Not much in the long run but still.
At 399$ people may think that MSFT offer looks bad but what to says about Nintendo...
Anyway, that thread is going to get more interesting once we get the first comparisons of third party games from DF and likes.