Hecatoncheires
Newcomer
We need to give name to those GPUs. Something futuristic for MS, and something emotional for Sony.
"Cernynator" would be great for the PS4 GPU! Hasta la Vita, Baby!
We need to give name to those GPUs. Something futuristic for MS, and something emotional for Sony.
For video, that's not that hard. Wouldn't expect it for gaming. Also, isn't HDMI 1.4a limited to 24fps? If you actually care about 4K video, you'll want to wait for HDMI 2.0.
Update: A representative from Microsoft confirmed to Polygon that Xbox One games will support both native 4K resolution and upscaling to 4K.
No, it's 30 fps for the standard UHDTV resolution (which is QuadHD).For video, that's not that hard. Wouldn't expect it for gaming. Also, isn't HDMI 1.4a limited to 24fps? If you actually care about 4K video, you'll want to wait for HDMI 2.0.
On January 8, 2013, HDMI Licensing, LLC announced that the next HDMI version is being worked on by the 83 members of the HDMI Forum and that it is expected to be released in the first half of 2013.
Not really. 2D games, maybe. Check the thread on 4k resolutions, wherever it went.But Major Nelson Confirmed 3D and 4K support for x1.
http://www.polygon.com/2013/5/23/4359450/xbox-one-will-support-4k-output-resolution-and-3d
I'm more interested if it it will support 1080p60 in 3d (ie. effectively 1080p120). That's the format we really need for stereoscopic gaming at the moment.
I'm not sure comparing in game to bullshots and pre-rendered footage is particularly fair is it?
The rumble in the triggers of xbox one is really a cool feature .
Can sony add it in DS4 ? or should they?
Sony has already said the DS4 features "enhanced rumble" but I don't know that they've gone into too much detail on that...
Norden revealed that the touchpad has an exceptional 1920x900 resolution, and that rumble has been significantly improved in the new pad. The vibration motors in the old DS3 had a larger "analogue" unit capable of multiple levels of motion, along with a smaller one that could just turn on and off. In the DualShock 4, both motors have been upgraded to offer varying levels of vibration, defined by the developer.
Nothing official I think, but it seems likely it will match XB One, at least to begin with, because they can't take more away later. KZ SF tech slides have it using a bit less than 5GB, as MS have available for X1Do we know how much resources are reserved for system in PS4?
Nothing official I think, but it seems likely it will match XB One, at least to begin with, because they can't take more away later. KZ SF tech slides have it using a bit less than 5GB, as MS have available for X1
The two analog sticks are slightly smaller and have been redesigned with new ridges instead of strategically placed bumps. On engineer told me they now take 25-percent less force to move. And then there is the D-Pad which got a much needed design – it’s now a much more aggressive “X” or plus sign.
During a tour of Microsoft’s Xbox Scientific Labs, engineers explained to us that a key change—flipping the rear battery pack 90-degrees and putting it inside the controller — has shifted the center of gravity, making the new device “feel” lighter. It’s true, it did.
The new controller is also filled with some new technology, the most noticeable of which might be the new haptic feedback motors in the triggers, (it also now use magnetic sensors instead of mechanical ones). The Xbox One controllers still have the same two larger motors for gameplay vibration (explosions, getting shot, etc), but now there’s a tiny motor in each trigger, which means you can get new, subtle bits of feedback during gameplay...
...the on-screen action coincided with large and small vibrations throughout the controller. Those at my fingertips were noticeable and quite interesting. While the demo wasn’t particularly exciting, I can imagine the new trigger-based haptic feedback enhancing gameplay..
On the front of the new controller, you’ll find an IR sensor. It allows it to communicate with the Xbox One’s new Kinect controller. While Microsoft didn’t go into great detail about how this will be used in gameplay, it does add one interesting feature. Imagine there are two people playing in front of an Xbox One. The Kinect knows, via facial recognition, who they are. It also knows, thanks to the IR sensors, who is holding which controller. If the two players switch controllers, they do not start controlling each other’s characters. Instead, Xbox One sees that they are each holding different controllers and communicates with the controllers through Kinect to switch player controls.
There is also a high-speed connection port on the Xbox One controller, but Microsoft wasn’t ready to offer any details on what future peripherals might plug into it.
Microsoft has also been putting the near final controllers through a rigorous test where they replicate 10 year's worth of button depressions in two days (that’s roughly 2 million presses, which is 4-5 presses per second). Not only were they testing button durability, but the system also read the actuation on the other side to record any and all fails. I also saw a slo-mo video of a drop-test where the Xbox One controller bounced off a hard floor; only section of plastic popped off, as it was designed to do, so so the engineers could see the real-time effects of the drop on internal components. The engineer told us the controller performed as expected.
I don't get how 50% higher specs translates to 100% higher framerate? Assuming both consoles are clocked the same, the basic argument should be more 40 vs 60fps (or 30 vs 45) at the same res, or different resolutions at the same framerate, no? I don't doubt certain techniques may favor once architecture over another, but I'm just going on basic GPU specs.I think that guy is referring to multiplats, which devs are probably targeting 1080p 30fps on Xbox. So might as well urge them to try for ~60 on PS4 with the power difference.
AFAIK, not even GG knew about the upgrade to 8GB until fairly recently. 3GB of GDDR5 dedicated to the OS seems excessive. When the PS4 was rumored to have 4GB of GDDR5, the rumor was just 512MB for the OS. After we knew it was going to be 8GB, the new rumor was that 7GB would be available for developers. 1GB seems more likely to me... 2 at the most.Nothing official I think, but it seems likely it will match XB One, at least to begin with, because they can't take more away later. KZ SF tech slides have it using a bit less than 5GB, as MS have available for X1
I don't get how 50% higher specs translates to 100% higher framerate? Assuming both consoles are clocked the same, the basic argument should be more 40 vs 60fps (or 30 vs 45) at the same res, or different resolutions at the same framerate, no? I don't doubt certain techniques may favor once architecture over another, but I'm just going on basic GPU specs.
If we're all just exaggerating for effect, then ignore me and carry on.
I don't get how 50% higher specs translates to 100% higher framerate? Assuming both consoles are clocked the same, the basic argument should be more 40 vs 60fps (or 30 vs 45) at the same res, or different resolutions at the same framerate, no? I don't doubt certain techniques may favor once architecture over another, but I'm just going on basic GPU specs.
If we're all just exaggerating for effect, then ignore me and carry on.
I think they're going by the ROP count (16 vs 32), assuming double the fillrate will double framerate if all else remains equal.
They may push for 1080p vertical res only, or a dynamic resolution to get closer to 60 fps. Maybe it could be a toggle in the menu settings too. "HFR mode - Slightly lower resolution at times, but improved frame rate".