In many ways it doesn't have to be adapted. The back end servers for Gaikai could be running SLI'd Titans (and beyond) and therefore rendering the games at top end PC level before streaming the result to the PS4.
Nothing would stop MS from doing the same thing (turning the same "sony can do the same" logic you always hear around)
Anyways in all cases cloud warfare is going to nerf Sony's supposed advantage, a superior local box.
But I dont see Sony doing anything of that sort for a long while. I dont know if Onlive/Gakai were quite ready for prime time. Picture quality sucked.
I never tried Onlive's update to better image quality that Eurogamer explored, so dont know how much they improved.
Gaikai is also a cloud service, but different flavor from what MS announced.
Gaikai is more GPU-centric, while MS's cloud is more CPU centric. Gaikai is a cloud streaming service, where as MS's cloud is a general purpose platform. Both have impressive computational power.
In the Feb announcement, David Perry mentioned that he got the green light from management to kick off Gaikai service. So Sony may be going after cloud gaming aggressively too. It will likely be part of Sony Entertainment Online (e.g., Music Unlimited, PlayMemories, ...). These services are bundled with Sony devices.