Supposed futuremark score on 6600

Isn't that card only 128MB? Don't know how useful an SLI solution would be with such limited memory capacity.
 
Cheap cards aren't goign to make great cards for cheap SLI since I can't imagine there is going to be such a thing as cheap SLI. Most likely you are going to need at least a $300 motherboard so you might as well go ahead and spend the extra money for at least a GT in that situation (and chances are only the few top of the line models will even be SLI capable).
 
Interesting, if true.

I wonder will the RV410 also have a 128-bit bus? As I understand it, this is due to be the direct competitor to the NV43.

If one chip were to be 256-bit it would surely have a massive bandwidth advantage over a 128-bit competitor but will pricing factors allow this to happen? I assume the RV410 will have less transistors so perhaps this will be an important factor.

My next card will probably one of these two so I'm interested to see how things pan out. :)
 
On that forumpage it lists 128-bit in the specs. Is that the memory interface? If so, I find it mighty impressive that they managed to pull off a number like 8038 in 3DMark2k3. :oops:

I know that 500 Mhz GDDR3 @ 128-bit still equates to a nice 16GB/s, but still... wow.
 
i would have thought SLI tech would be best for the mainstream market, as most people dont have enough money to spend on high end cards all at once, so now, they can buy a mainstream card, then later on buy another card for more performance with sli.

and i dont think the motherboard will cost $300, its only got 1 extra pci express slot, and its only meant to be 8 channels, not even the full 16, so the board will probably only cost abit more than normal 1s


on the inq it lists the 6600 as having 256bit memory, and it says its going to be released at quakecon, so will found out soon.
 
Monty said:
so now, they can buy a mainstream card, then later on buy another card for more performance with sli.

And save absolutely zero money buying a new motherboard or a new processor, both of which are not mainstream-ly priced, when all of the costs are added up, it would cost just the same or less to buy a hugh-end card
 
CJ said:
On that forumpage it lists 128-bit in the specs. Is that the memory interface? If so, I find it mighty impressive that they managed to pull off a number like 8038 in 3DMark2k3. :oops:

I know that 500 Mhz GDDR3 @ 128-bit still equates to a nice 16GB/s, but still... wow.

Why is this so impressive? The GeForce 6800GT has double the bandwidth, 16 pipes (duh) and a core clock far lower than this GeForce 6600GT. The GeForce 6800GT is in the 10-11K range.
 
silentsnow said:
Why is this so impressive? The GeForce 6800GT has double the bandwidth, 12 pipes and a core clock far lower than this GeForce 6600GT.

6800GT has 16x1 Pipelines. :D
 
If we're talking $200 street, it's impressive, but will probably be slower than a 9800P with AA+AF. Then again, with newer games we may have to forsake AA+AF to hit 60fps average in the mid-range.

At $200MSRP, it will make obsolete the 9600XT/X600XT.
 
still though i don't think many people eyeing the 200$ segment will be trying for above 4x fsaa anyway.

So it might be a good replacement for the 9800pro
 
Well to be honest either way it will be good. It will press the price of the 9800 pro lower than it currently is perhaps, or it will make it go the way of the dodo preferably I would like it to be depressed to about $170. Anyway the increased pricing pressure should definitely allow many of the unfortunate people who want an upgrade to get one.
 
Pete said:
If we're talking $200 street, it's impressive, but will probably be slower than a 9800P with AA+AF. Then again, with newer games we may have to forsake AA+AF to hit 60fps average in the mid-range.
Except the GeForce 6600 should be fast where the 9800 Pro falls flat. That is, it should actually work well in all of those OpenGL games. That was the biggest difference I noticed between the 9700 Pro and my GeForce 6800.
 
Yup, it's a question of trade-offs, no doubt. The 9800P will probably allow for more AA+AF in "older" games, but a 500MHz 8x1 6600GT should be faster in all OpenGL and some of the more punishing current D3D games (Halo, Far Cry).
 
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