vb said:I don't understand. 1/4 the ROPs of NV40 would mean 8 ROPs; with 8 pixel pipes it should be able to output 8 pixels/clock (in theory). should be limited to 4 pixels/clock only in 2xAA mode.
http://www.beyond3d.com/previews/nvidia/nv40/index.php?p=11
http://www.beyond3d.com/previews/nvidia/6800s/index.php?p=6
A ROP is the pixel engine - a single ROP in NV40 is capable of half a pixel blend, one colour write or 2 Z/Stencil writes. There a 16 ROP's in NV40, so 1/4 of the ROP's in 6600 would equate to 2 blends, 4 colour writes and 8 Z/Stencil per cycle.
(Presumably this will also knock the FP16 blending down to a single blend per cycle).