Zcull schemes are more efficient at higher resolutions since polys span more pixels, so fill relative fill-rate req's can drop.
max-pain said:
Nice, twice as fast as a PCX 5900 (albeit in 3DM03 and Doom 3, neither of which I consider to be indicative of overall performance). Now where are those AA+AF scores?max-pain said:
dizietsma said:Maybe it will be as fast as a 9800 after all in no AA/AF situations ?
Evildeus said:I think he was talking about the 6600n not the GT I think it's possible if the OC is really good, otherwise, noway.
Looks like Doom3 / HL / Far Cry will be playable at 1600x1200, not bad for a midrange card at all.
Xmas said:No, it's just that NV43 can only output 4 pixels/clock (8 Z/stencil)
It's true, it has 8 pixel pipes, or rather 2 quad pipes like those in NV40. But it only has 1/4 the ROPs of NV40, which affects its peak output.Mendel said:Xmas said:No, it's just that NV43 can only output 4 pixels/clock (8 Z/stencil)
so the 8 pixel pipe talk was what exactly?
Xmas said:It's true, it has 8 pixel pipes, or rather 2 quad pipes like those in NV40. But it only has 1/4 the ROPs of NV40, which affects its peak output.Mendel said:Xmas said:No, it's just that NV43 can only output 4 pixels/clock (8 Z/stencil)
so the 8 pixel pipe talk was what exactly?