Im not knocking the maker of the following game at all, best of luck to the maker etc
http://arstechnica.com/gaming/2012/09/why-super-hexagon-should-be-your-next-ios-gaming-addiction/
I saw this, it reminds me of a quick game mockup I wrote a few years ago (basically as polished as this is, music excepted), but I discarded cause the idea sux
but even now after trying this finished product it still sux, but apparently not!
So its got me wondering, how many other game ideas Ive done & discarded cause I thought they sucked, no doubt heaps.
Perhaps its just better to just chuck any and all ideas out there, like shit to a wall perhaps some sticks. I sort of feel like I did after playing angry birds, it was like I play the first level & Im think OK now thats the intro over, now the proper game can start, 2nd level comes up, wait ... (realization) ... thats the game!
http://arstechnica.com/gaming/2012/09/why-super-hexagon-should-be-your-next-ios-gaming-addiction/
I saw this, it reminds me of a quick game mockup I wrote a few years ago (basically as polished as this is, music excepted), but I discarded cause the idea sux
but even now after trying this finished product it still sux, but apparently not!
So its got me wondering, how many other game ideas Ive done & discarded cause I thought they sucked, no doubt heaps.
Perhaps its just better to just chuck any and all ideas out there, like shit to a wall perhaps some sticks. I sort of feel like I did after playing angry birds, it was like I play the first level & Im think OK now thats the intro over, now the proper game can start, 2nd level comes up, wait ... (realization) ... thats the game!