ZebMacahan
Regular
Well developers will need to make sure there's enough head room to ensure their game can lock to 40fps, which depending on the game may have to be something they plan for during to dev cycle to ensure they have enough in the frame time budget to allow it.
But while I get it looks janky for you on your OLED is it enough of a general problem for developers to bother with? I think not.
I dont know how many players use OLEDs but Im sure im not the only one. LCD seem to get faster pixel response times so maybe judder will be a problem for some LCD users too?
Going by the replies here I get the feeling that hitting 40 (maybe at a lower resolution?) would be easier than implementing a RT perfomance mode, so Im hoping this will become more common. Apparently Dead Space quality mode ran in in the 40-50s before that capped it at 30 with a patch.