Its a very generic statement.Thats a well written post on why you think the Dreamcast is better than the Wii U, but it doesnt change the fact that they are both destined to be niche consoles, and thats the similarity I was drawing upon.
You honestly believe WiiU will be remembered for Assassin's Creed and Call of Duty....interestingYou mean niche games like Wonderful 101 (as well as many Indie titles) and games with more widespread appeal like Mario Kart, or two Call of Duty games and two Assassins Creed game. Yea, no variety in Wii U's lineup....LMFAO
Ahm....yeah?You mean similar to how despite low sales Wii U could have three games this year that could be game of the year nominees, Mario Kart, Smash Bros, and Bayonetta 2.
I explained why in the very post you quoted that from but left the explanation out.Its the primary similarity that I was using to compared the two. Not sure why you are so against the comparison. Two consoles with great games that ultimately wont/didnt sell very well.
Please reread the whole sectionSonic Adventure 1 + 2, Shenmue 2, Crazy Taxi, Resident Evil CV, Dead or Alive 2, just some of the console defining experiences Dreamcast offered.
Irrelevant to quoted paragraphPerhaps thats what they were trying to do, but they werent successful at it. Sales for Dreamcast went into the tank shortly after launch. They rebounded a bit when they dropped the price to $99, and then hardware started to move, but it was to late, and Sega was out of money.
They were busy enjoying their huge awesome DC library and writing positive reviews and articles for it's games and hardware. Others were busy pirating the library. The rest were just busy waiting for PS2Again, Wii U is niche, and the Dreamcast was niche. Will the Wii U's userbase look back on the console as fondly as Dreamcast userbase looks back on it? I dont know. What I do know, is that its popular to talk positively about the Dreamcast and its not popular to talk positively about the Wii U. It makes me wonder where all these Dreamcast supporters were back in 1999 and 2000 when Sega needed them to support their console.
I am not offended. "Countless" articles may be just a few copying each other or just attracted to the idea. Its a nice comparison to make for an "interesting" read. People who write articles are like you and me and sometimes even worse. They arent authority and not always correct. Depending where they are coming from they will form the relevant assumption that feed their preference. In the very same articles you will find below in the comments many disagreeing. The idea of Wii U becoming the next DC legend is an idea likened mostly by the Nintendo fan club. The opposite fence disagrees or is indifferent.@Nesh
Ok, we will just have to agree to disagree. There are countless articles online making the same comparison that I made, but you seem to be somehow offended by the comparison, and believe the Dreamcast was infinitely superior to the Wii U in every way. So we will never see eye to eye, and that's ok. No sense in beating a dead horse.
I am not offended. "Countless" articles may be just a few copying each other or just attracted to the idea. Its a nice comparison to make for an "interesting" read. People who write articles are like you and me and sometimes even worse. They arent authority and not always correct. Depending where they are coming from they will form the relevant assumption that feed their preference. In the very same articles you will find below in the comments many disagreeing. The idea of Wii U becoming the next DC legend is an idea likened mostly by the Nintendo fan club. The opposite fence disagrees or is indifferent.
I try to avoid forming opinions based on what the media want me to have. If I see something I disagree with I will point my finger at it
We arent comparing the amount of people who eventually bought console A in relation to people who bought console B though.I can appreciate that, and I agree that articles are written by people just like us, so its of course they are just opinions, nothing more and nothing less than we do in the forums. I think the idea that the Dreamcast has "legendary" status is true amongst a small group of people. If you were to ask take a poll on which console deserves "legendary" status for that particular generation, the PS2 would win hands down. A blanket statement that all gamers hold the Dreamcast with such high regard is a fallacy, when the opposite is true, and only a small group of people even find the Dreamcast to be all that memorable.
An interesting point there is that Wii U is in its second year. It's first was pretty sparse, same of PS4+XB1 (and nigh every console ever!).Ahm....yeah?
"Could?"
And game releases werent exactly the most amazing across all consoles this year? They will pick from what they have.
PlayStation 3 had a great launch year. We got Resistance, MotorStorm, Elder Scrolls IV: Oblivion, Ratchet & Clank: Tools of Destruction, Uncharted, Heavenly Sword, Call of Duty: Modern Warfare, ViruaFighter 5. Plus some great remakes - Lego Star Wars, Ninja Gaiden Sigma.An interesting point there is that Wii U is in its second year. It's first was pretty sparse, same of PS4+XB1 (and nigh every console ever!).
PS3 launched in its second year.
We arent comparing the amount of people who eventually bought console A in relation to people who bought console B though.
Especially when one console died for reasons irrelevant to the quality and size of its library ( areas that the Wii U is quite lacking still)
I suggest you make a gallop then.That's not what I said, you implied that the Dreamcast has Legendary status. Im saying that it only has that status amongst a very small group of people and is not a popular opinion amongst the entire gaming community. Also, if your implying that Dreamcast was on the verge of being a major contender before its ultimate demise thanks to Sega running out of money, I suggest you take a harder look at the sales history. Sega had to cut the price in half in less than two years trying to keep sales going. This was well before Sega announced they would discontinue the Dreamcast. As many positives as you think the Dreamcast had going for it, powerful hardware, great library of games, and ahead of its time online capabilities, it was still going to be a niche product compared to the PS2. Perhaps it would have matched Gamecubes success, but that's about it. The "Legendary" status label would not be of popular opinion with the majority of gamers.
I suggest you make a gallop then.
I did not imply anything of the sorts. I clearly said the Dreamcast had bad market performance irrelevant of the quality and volume of its game library. The console wasnt targeting a niche experience. It was targeting a complete experience from niche to games with wider appeal. No reason to go in circles. We already went though this. The console failed because of SEGA's past mistakes that destroyed their reputation, uncontrollable piracy, EA not supporting the console (conflict of interest some say thus missing extremely important franchises like EA's Fifa and Madden), and extremely high expectations for the PS2. The DC became a niche because of its inevitable low market performance for the reasons pointed earlier. Not because Sega targeted a niche profile for the console. On the other hand the Wii U has a clearly niche profiling. Its performance is a result of both bad offerings and its reliance to primarily sell Nintendo games that are based on a very limited set of IP's that have been on going for decades with hardly any new IPs in the making. Its very few best games that define reason for purchase: Smash Bros', Zelda WW, Mario Bros, Mario Kart....all share the same family casual cuteness and the same universe. Even if we assume these games play like their more mature looking counterparts their presentation alone is a turn off for a huge group of people. Bayonetta 2 is an exception of the rule and its just one game.
Yes. Nintendo wanted the Wii U to be the new Wii.Ok, now that is just completely absurd. Nintendo may have failed horrifically, but the Wii U was Nintendo's attempt at returning to the core market with a widespread appeal. Nintendo's goal with Wii U was never to be niche at all. How can you even think that? It released with some of the most popular IP's in the world. COD BO 2, Mass Effect 3, Assassins Creed 3, Madden, Fifa, and so on. It was Nintendo's intention for these IP's to remain on the console. Nintendo never had any intention of the Wii U being niche. Third party titles sold like crap on Wii U, and thats why they arent around anymore. Also, saying all of Nintendo's games are the same is like saying if you have played one first person shooter, you have played them all. Its just not true. Smash Bros has the same appeal that a 2D Mario game has? Pikmin 3 is just another Mario game? Zelda and Mario the same universe? Have you played a Zelda game? LMFAO Ok, we will never see eye to eye. Your right, Wii U will never be Dreamcast equal, its going to do much better than that. LOL
Yes. Nintendo wanted the Wii U to be the new Wii.
The Wii U was designed to accommodate Nintendo's vision (Probably Myiamoto's) for their own games and the tablet idea was supposed to be the Wiimote successor in terms of differentiator. For that exact reason the hardware was outdated, a development hell for third parties and the controller design isnt suited for the experience that third party developers are used to offer. Its ergonomically disastrous for most games. The console does not have the ideal design for third party developers to make and sell their games but it fits better Nintendo's profile. So yeah third party devs had to either adapt to Nintendo's vision or leave.
Third party devs was just a hopeful bet for them.
With such design and hardware choices, third party developers were left with limited options such as porting PS360 games (some of which old) that have nothing to be jealous from their originals. There was no way these games you mention would make the Wii U appear any better or make these games sell well.
If Nintendo truly aimed for a widespread appeal the Wii U would have been a completely different product and Nintendo would have been making other games too.
As for the part in bold I think you should go back and reread because I said nothing of the sorts so I ll just skip it.
Out of seven games we are planning to launch five games are ports, so those are games for which there is a quite small reinvestment to do," said Guillemot. Ubisoft indicated that Wii U ports cost about 1 million euros (a little over $1.2 million)
Which says nothing at all because it is NOT the primary controller. The Wiiblet is the main packed in controller.
The Wii U Controller Pro is very similar to the Xbox 360 controller, and the Gamepad only adds more options for developers. There were no control problems with the Wii U that developers had to work around. This is not the Wii Remote here.
Ahm yeah. That was supposed to be an advantage for Nintendo. This should have been producing a lot more unique/better/new games for the WiiU without next gen competition. It didnt. If PS4/X1 were sitting next to WiiU dring launch, the WiiU might have been at an even worse position.You do realize that when the Wii U launched there was no PS4 and X1 right?They hadn't even been announced yet. PS3 and 360 were the primary platforms leading up to Wii U's launch.
That brings me to this:
Famous Ubisoft quote, inexpensive to port their games to Wii U.
When a new console is released developers will test the waters. They tested with PS360 ports. The fact that these third party developers tested the waters is not proof that Nintendo made a console that was suitable for a wider audience.So yes, Nintendo was short sighted on the fact that PS3 and 360 were on their way out, but from their point of view at the time, they were delivering consumers a console that not only offered their great first party games alongside a console that would offer you COD, Assassins Creed, Madden, Fifa, Mass Effect, Batman, and so on. Nintendo failed to execute this, I dont disagree with that, but just like Sega with the Dreamcast, Nintendo never intended it to be a niche product. They were banking on those third party games to round out the Wii U's library. You know, sort of like third parties round out the Xbox and Playstation library. No console manufacture can offer a complete and well rounded lineup by themselves. Here we are in 2014, and the 360/PS3 are still relevant. COD and Assassins Creed still hit those consoles this year. Madden and Fifa hit the console this year. The truth is, if software sales for these third party multi plats sold worth a damn on the Wii U, then Wii U would have a very well rounded lineup this year alongside some great first party games. As it turns out the sales sucked and publishers moved their resources to better investments.
I would hope its clear by now that Nintendo had intended the Wii U to be the console for everybody. They were going to do their own thing, as they always have, and were banking on games like COD, Madden, and AC to round out their lineup. They failed miserably to execute this plan, but I can assure you, having no third party support after two years was not their plan. LOL
My real gripe with Nintendo right now, is that there is no question the Gamepad adds a lot of cost to the console, and seeing as how they focused so much on it leading up to launch, its embarrassing that they have so few games that really make good use of it. There are a lot of nice features that make things more convenient, but not necessary. Other than Nintendo Land, Zombi U, and Rayman Legends, there really arent to many games that make much use of it. Off TV play is nice for those who have to share their TV, but for the emphasis Nintendo placed on the Gamepad, it honestly doesnt seem to have stemmed from their developers demands. Its almost like Nintendo thought they needed to have some sort of gimmick, and figured the dual screen worked for their portables, why not home console. Didnt really work out to well for them. I think there is potential there, Zombi U is a better survival horror game because of it, but Nintendo has done a very poor job of showcasing why it was the center-stone of their new console.
Which says nothing at all because it is NOT the primary controller. The Wiiblet is the main packed in controller.
Without it, the WiiU is a PS360 that plays Nintendo games.
Even if Nintendo DID plan to make the console suitable to all audiences including the PS360 profile of core ganers, they werent in touch with the design