Starfield [XBSX|S, PC, XGP]

Well, now we know. @DSoup is a Spathi. ;)
My tactic is to fly at my target full speed guns blazing. If they're not destroyed by the time we pass, the missiles will finish them off whilst I'm moving on to my next target.

I don't think the tactic you describe would really work in Starfield. If you're trying to escape then you're jumping with weapons offline to reduce the time to jump. Pirates and spacers will usually target engines above the grav drive and a a fleeing ship is a very easy target to hit.
 
So I spent the first couple of weeks playing Starfield with the DLSS mod. At some point I'd decided I want to de-install it and so switched to FSR for the last couple of weeks to give it a go, a long analysis of the technology throughout the game. Both I set at 75% scaling which I believe is equivalent to Quality level. In this game in particular, the difference between DLSS2 and FSR2 upscaling is very much significant. FSR2 introduces many artifacts across different types of textures and surfaces, as well as a lot of moiré that I haven't seen in years.

Statically, FSR2 produces a good image, much better than CAS can provide, perhaps better than FSR2 off. Depending on your location, as soon as you move there's a lot of shimmering, noise and moiré that is very annoying. These artifacts are significantly reduced on DLSS2, there is especially no moiré on DLSS.

I very much look forward to proper integration of DLSS2.
 
Q. for those who know a bit about the engine stuff underlying starfield...

How practical is it to think that there might be a fully path traced version of starfield in the future?
With Elder scrolls getting updates for so many years, I was wondering what a potential next-gen starfield might look like feature and tech wise?
They have already moved to a mostly dynamic lighting system, does anyone know if the engine underlying everything is amenable to a fully RT or PT version?
 
So I spent the first couple of weeks playing Starfield with the DLSS mod. At some point I'd decided I want to de-install it and so switched to FSR for the last couple of weeks to give it a go, a long analysis of the technology throughout the game. Both I set at 75% scaling which I believe is equivalent to Quality level. In this game in particular, the difference between DLSS2 and FSR2 upscaling is very much significant. FSR2 introduces many artifacts across different types of textures and surfaces, as well as a lot of moiré that I haven't seen in years.

Statically, FSR2 produces a good image, much better than CAS can provide, perhaps better than FSR2 off. Depending on your location, as soon as you move there's a lot of shimmering, noise and moiré that is very annoying. These artifacts are significantly reduced on DLSS2, there is especially no moiré on DLSS.

I very much look forward to proper integration of DLSS2.
It's basically every game.
 
Apparently, the performance is improved with the new beta. Anyone tested?
Had a quick look and definitely a smoother experience overall. The DLSS integration seems a bit busted, with the option you're selecting in the graphics settings changing after you exit out of the menu. Sometimes when I select Quality, it changes to Balanced. Every time I select DLAA, it changes to Ultra Performance.

FSR2 seems to be fixed as well, much improved from the last patch. There was some bug a modder fixed with FSR2 where it needed negative LOD bias. Without that fix it was producing horrible moiré artifacts which are practically gone now.
 

lol brutal
And the weird thing is that cyberpunk2077 is much lighter to run than starfield. Despite it looks and sounds better, and with no loading.

Not sure what made starfield so heavy.

If it's the ability to save the location of each object you ever moved, cyberpunk2077 also used to do that too before CDPR patched it out in.... Uh... Update 1.5 or 1.6 iirc.
 
Had a quick look and definitely a smoother experience overall. The DLSS integration seems a bit busted, with the option you're selecting in the graphics settings changing after you exit out of the menu. Sometimes when I select Quality, it changes to Balanced. Every time I select DLAA, it changes to Ultra Performance.
Did you not see that recent report from a Bethesda developing saying Todd Howard makes all creative decisions? That includes your DLSS setting. When you set it, it's more of a suggestion.
 
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