Ruskie said:Gears looks bad now,however you turn it.People are still going by memory from beginning of gen.
I think the primary complaint, one I subscribe to, is that seemingly with every exclusive on every platform there'll be a number of fans claiming the developer is godlike, doing more with the platform than any other developer and putting all other developers to shame. This is disingenious to other developers, irrespective of platform. And most of the time the developer of choice is placed on a pedestal not because of their superior technical accomplishments but because they work the whole package, or some key element of it. I can point to the lighting in LBP2, and say MM are technical gods better at using the PS3 than anyone else, but there the choices are quite obvious in the game's restrictions enabling this choice of lighting model. It's not that no other developer could possible get the same lighting, but that no other developer is going for that look or style.Dismissing every other Sony developer's work just because they have more goals executed simultaneous in a game is retarded. This stuff reminds me of the GoW3 "scripted camera" incident. PS3 can't do this or that. Then, an exclusive game comes out that does this or that thing as well or better (while doing many other things). Then, it's all about how these people are not impressed with these things, even though more is generally being done. I guess any excuse will do.
General use of the term "tradeoff", without weighing what's being traded, is the problem. THAT'S what makes it a fanboy excuse. If less is being traded off, one game is doing more than another. Just saying "it's all trade-offs" is silly and accomplishes nothing. It doesn't get to the core of anything, therefore it's just an excuse.Posted this in the Uncharted 3 thread, with the same bickering about tradeoffs, and feel it warrants an appearance here:
I think the primary complaint, one I subscribe to, is that seemingly with every exclusive on every platform there'll be a number of fans claiming the developer is godlike, doing more with the platform than any other developer and putting all other developers to shame. This is disingenious to other developers, irrespective of platform. And most of the time the developer of choice is placed on a pedestal not because of their superior technical accomplishments but because they work the whole package, or some key element of it. I can point to the lighting in LBP2, and say MM are technical gods better at using the PS3 than anyone else, but there the choices are quite obvious in the game's restrictions enabling this choice of lighting model. It's not that no other developer could possible get the same lighting, but that no other developer is going for that look or style.
ND are incredible at what they do. Why is that not enough, and people feel compelled to say they are better than everyone else (or other developers making excellent use of these consoles)? We've had a few pages of crap in this thread as a result, same as every exclusive. Okay, the likes of Scofield should learn to just ignore the gushing, but the incessant arguments do my head in! Especially when the whole discussion of tradeoffs is then referred to as a fanboy excuse.
That's because the complexities of these engines are such that we cannot consider the whole thing, short of whether it looks pleasing to the eye. Which is why such debates shouldn't be entered into, when there isn't substantial technical background such as white-paper or developer diaries explaining what a developer is doing. eg. Game 2 has better textures than Game 1 - but without knwoing everything else going on, you don't know if that improvement in textures comes about as an improvement in hardware utilisation, or cutting back a bit somewhere else.When these types of terms are used, it's ONLY used when describing one technique. The whole is NEVER considered.
Person A sees a game from their favourite developer or on the platform of choice, and says, "this game is more technically advanced than all others." Person B replies with, "they're not technically superior; it's just using the resources in a way that's different to other devs, choosing different approaches for their different game." Person A responds, "Nah, you're just dissing this game because it's on the platform you dislike" - and sees discussion of compromise as evidence of bias.An excuse for what?
Or maybe the solution is to let those who want to believe in the One True Developer to just have their opinion and let them gush away?
A few days ago I asked certain posters "show me a console game which has better textures". This is 1 aspect that could be compared and evaluated through screenshots.
Of course, the posters who were very vocal about the discussed game not being that impressive, could not show me a single game; not being able to defend their point of view, they more or less backed out of the discussion, looking for other flaws. Exactly the kind of behavior I expected.
And here we see rationalization from a fanboy. You said "this game has the best textures ever". Others said "It's good but I don't see what's so mind blowing about it". Then you tasked them with doing the work of coming up with a fair comparison.A few days ago I asked certain posters "show me a console game which has better textures". This is 1 aspect that could be compared and evaluated through screenshots.
Of course, the posters who were very vocal about the discussed game not being that impressive, could not show me a single game; not being able to defend their point of view, they more or less backed out of the discussion, looking for other flaws. Exactly the kind of behavior I expected.
To me this proved my, and other posters' point of view.
Even if the texture detail came at a trade off, you could compare it to games in the same genre, and check other things: Lighting, AO, OBM, DOF, which would still be favorable for the discussed game. So objectively it was looking like a technological masterpiece that could not be debated, because almost every single comparable aspect from competing games would fail in comparison.
This is not really an option, because screenshots and videos are hard evidence, and I expect people will get hurt if there is no one to delete posts.
If this means the "haters" stay away until they have developed good arguments or found other technological impressive games, then of course it will be a good option. But I rather see no one get hurt.
Or in other words, what consitutes better textures? Because I have no idea how to answer your question.
I disagree. They obviously put some effort into it, rather than just mailing it in. Everyone's always on about the cost of game development. I have no problems with the asking price. After all, we are talking about arguably the best game in the series.But 40 bucks is a bit too much indeed.
Surely, you should be required to compare more than one or two pieces of the whole against another game. Otherwise, you can belittle the game as a whole because of picking only one piece of a large puzzle. Would you like your work as a whole to be belittled because of one aspect being pulled out and compared to another?That's because the complexities of these engines are such that we cannot consider the whole thing, short of whether it looks pleasing to the eye. Which is why such debates shouldn't be entered into, when there isn't substantial technical background such as white-paper or developer diaries explaining what a developer is doing. eg. Game 2 has better textures than Game 1 - but without knwoing everything else going on, you don't know if that improvement in textures comes about as an improvement in hardware utilisation, or cutting back a bit somewhere else.
Exactly! QFT.Dear S. Geezer, I agree and fully have your back on this one
A few days ago I asked certain posters "show me a console game which has better textures". This is 1 aspect that could be compared and evaluated through screenshots.
Of course, the posters who were very vocal about the discussed game not being that impressive, could not show me a single game; not being able to defend their point of view, they more or less backed out of the discussion, looking for other flaws. Exactly the kind of behavior I expected.
To me this proved my, and other posters' point of view.
Even if the texture detail came at a trade off, you could compare it to games in the same genre, and check other things: Lighting, AO, OBM, DOF, which would still be favorable for the discussed game. So objectively it was looking like a technological masterpiece that could not be debated, because almost every single comparable aspect from competing games would fail in comparison.
Surely, you should be required to compare more than one or two pieces of the whole against another game. Otherwise, you can belittle the game as a whole because of picking only one piece of a large puzzle. Would you like your work as a whole to be belittled because of one aspect being pulled out and compared to another?
Person A takes on 4 different tasks. Person B takes on 1 task. Person B does he one task at a slightly higher or comparable level as Person A. Person B is herald as being better than Person A by complete disregarding everything else Person A is doing. That scenario above plays itself out a LOT. THIS is what I and a lot of other people have a problem with. Just be fair. That's all I care about. I don't like when people try to unfairly balance something that isn't naturally balanced. And, I don't like it when people try to unfairly tip a scale.