Sony's Gamers' Day 2006 (PS3 launch details etc.)

On a side note, what happenned with Heavenly Sword? I was expecting the TGS build that couldnt make in to the show due to some bugs to be present on gamers day. I am also surprised that no one has asked about the game to the Sony execs that were present at the show.
http://www.gameinformer.com/News/Story/200610/N06.1020.0105.24629.htm
GI: Heavenly Sword, any update on that title?

Harrison: It will be out next year.

GI: Any reason why it’s not here?

Harrison:
We focused on what would be available on November 17th. The title is coming along fantastically. It’s not a day one launch title. But it still rocks.
Maybe we can get a demo after launch. :)
 
I thought all the games did was cache data on the HDD. What games installed 4gigs of data on the Xbox?

I just told you. ;) Maybe 1gb rather than 4 (I'm sure someone can dig up the exact figure), but still ...
 
http://www.gameinformer.com/News/Story/200610/N06.1020.0105.24629.htm
GI: Heavenly Sword, any update on that title?

Harrison: It will be out next year.

GI: Any reason why it’s not here?

Harrison: We focused on what would be available on November 17th. The title is coming along fantastically. It’s not a day one launch title. But it still rocks.
Maybe we can get a demo after launch. :)

Formula One, Fight Night and Motorstorm wont be available on November 17 and were present at the show. Could nAo or any other Ninja Theory employee clarify what happenned? still having problems with the bug?
 
Formula One, Fight Night and Motorstorm wont be available on November 17 and were present at the show. Could nAo or any other Ninja Theory employee clarify what happenned? still having problems with the bug?

I think those are december titles a couple weeks after launch, motorstorm was shown probably because there will be a demo on day one, and heavenly sword could be a couple months away.

Hopefully we will see HS at the event hupfinsgack linked. :)
 
I thought all the games did was cache data on the HDD. What games installed 4gigs of data on the Xbox?

technically that's what the PS3 will be doing as it will not copy all of the assets to the HDD just some pertinent ones to make loading faster.

Xbox does similar and a dev would have to explain but on NeoGaf a Bethesda Dev mentioned 4 Gig was copied into cache on 360 for Oblivion. iirc.

I do not think there is a hard 1gig limit... if it needs the space I think a game can overwrite another cache.
 
technically that's what the PS3 will be doing as it will not copy all of the assets to the HDD just some pertinent ones to make loading faster.

Xbox does similar and a dev would have to explain but on NeoGaf a Bethesda Dev mentioned 4 Gig was copied into cache on 360 for Oblivion. iirc.

I do not think there is a hard 1gig limit... if it needs the space I think a game can overwrite another cache.

Doesn´t Oblivion copy it over as you play on the 360? i don´t recall someone talking about an actual "install" process
 
Xbox does similar and a dev would have to explain but on NeoGaf a Bethesda Dev mentioned 4 Gig was copied into cache on 360 for Oblivion. iirc.

I do not think there is a hard 1gig limit... if it needs the space I think a game can overwrite another cache.
Is this 'precaching' or 'dynamic cacheing' does anyone know? Is it lack an ordinary cache in storing recently used/accessed data or is it data selected by the dev to be copied and accessed, with the dev having full control over what's written to and read from the HDD? I always thought it was more of a dynamic cache.
 
Formula One, Fight Night and Motorstorm wont be available on November 17 and were present at the show. Could nAo or any other Ninja Theory employee clarify what happenned? still having problems with the bug?

Our shipping date is a bit further out I beleive and we are perfectionists to boot, so it was decided to polish a bit more... The restart bug is fixed (touch wood it hasn't come back!) but now we are a polishing and improving. Don't worry the demo is coming, we just trying to make sure we don't disappoint, expectation are pretty high so was decided to spend a little longer on it.
 
That's cool that the demo you worked so hard on is going to be used after all. You seemed really down after the whole TGS things. Although, I played the E3 demo at TGS and it kicked my ass. I abolutely loved it. Heavenly Sword is by far and away the biggest selling point for me on the PS3 right now. I actually saw the TGS trailer being shown at Bic Camera today, I need a BRAVIA now. Damn that looked good.

As far as using the HDD for caching data. I think there will be both the choice of having it drop some info onto the HDD as you play so it can load it up on the fly, as well as having an install option which will put the better part of the game on the HDD for faster loading. But that install time with BR speed, whooo..go eat some dinner while you're waiting probably.
 
Is this 'precaching' or 'dynamic cacheing' does anyone know? Is it lack an ordinary cache in storing recently used/accessed data or is it data selected by the dev to be copied and accessed, with the dev having full control over what's written to and read from the HDD? I always thought it was more of a dynamic cache.


Evidently the 4 gig number was never mentioned in the post I was thinking of... just "much much much bigger" than RAM (512) which I take to be bigger than 1 Gig since that is probably not "much, much much bigger" than 512meg ;)

Bethesda Dev

Not quite -- the HDD cache is much much much bigger than the amount of RAM in the system. The archive files are huge, compressed files containing meshes, textures, and other assets. Data FROM THEM is loaded into memory when needed. If an HDD is there, the archive files is copied to the HDD, and so loading data from the archive files benefits from the HDD's speed. Otherwise the data is loaded from the archives on the optical drive.

The archives are copied over to the HDD (if present) when you first load the game (and again if you clear the cache or play enough different games that the cache gets overwritten).
 
Does anyone know which version of Flash PS3 support ? Also does it do Flash Remoting ?
 
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The Talladega Nights disc included with the first 500K PS3 systems will be different from the BD50 coming out in December.

To not compete with Sony Pictures Home Entertainment’s bow a month later of Talladega on standard-definition DVD and Blu-ray, the PS3 version will not contain any bonus features. Additionally, the PS3 Talladega will be the film’s theatrical version only.

A fully loaded, unrated Blu-ray edition of Talladega will be available on Dec. 12.

http://www.videobusiness.com/article/CA6383501.html?nid=2842
 
Our shipping date is a bit further out I beleive and we are perfectionists to boot, so it was decided to polish a bit more... The restart bug is fixed (touch wood it hasn't come back!) but now we are a polishing and improving. Don't worry the demo is coming, we just trying to make sure we don't disappoint, expectation are pretty high so was decided to spend a little longer on it.

Thanks for keeping us up to date..

Now just left to wonder what you're preparing a demo for :p AFAIK there are no more major press events for the rest of the year, at least..
 
The Talladega Nights disc included with the first 500K PS3 systems will be different from the BD50 coming out in December.



http://www.videobusiness.com/article/CA6383501.html?nid=2842


What cheapskates.

In that case, just do Spiderman 2 in BD or something.

Or don't include the movie in the box, just include a disc with clips.

Or do what they did with DVD players, including the PS2, which was to include mail-in coupons for some older movies.

They could do that because typically, less than half bother to mail in the coupons.
 
What cheapskates.

In that case, just do Spiderman 2 in BD or something.

Or don't include the movie in the box, just include a disc with clips.

Or do what they did with DVD players, including the PS2, which was to include mail-in coupons for some older movies.

They could do that because typically, less than half bother to mail in the coupons.


I know they are cheap for adding in a $25 BD one month before release and give it to us for free. Freaking cheapskates. :rolleyes:
 
Hopefully it's still a 50GB disc.
I don't understand the fascination with the layer count of the disc. Surely whether you like the movie far, far outweighs the importance of the disc being 50 GB. Sony giving out a bunch of 50 GB BR discs will not really do much to increase demand for 50 GB discs.
 
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