More on the FF issue for PS3 from 1UP/Sony

Discussion in 'Console Industry' started by Tap In, Jan 5, 2007.

  1. fearsomepirate

    fearsomepirate Dinosaur Hunter
    Veteran

    Joined:
    Sep 1, 2005
    Messages:
    2,743
    Likes Received:
    65
    Location:
    Kentucky
    These days, you could probably patent the color blue and the letter "W." Nothing would surprise me anymore.
     
  2. Cheezdoodles

    Veteran

    Joined:
    May 24, 2006
    Messages:
    3,930
    Likes Received:
    24
    Um, if you bump something with the left of your car, you still feel it in the entire car in real life.
     
  3. Bobbler

    Bobbler Shazbot!
    Veteran

    Joined:
    May 22, 2005
    Messages:
    1,827
    Likes Received:
    29
    Location:
    Minneapolis, MN
    That's the first thought that came to my mind. It doesn't really matter what PS3 actually supports out of the box, games can use special features of whatever controllers they want -- Guitar controller for Guitar Hero, for example (where you can tilt the guitar vs pressing the select button -- that isn't something the DS2 can do). As long as a game passes the TRC then there shouldn't be any reason that it couldn't use FF on a wheel like DFP as long as PD got the okay from Logitech (who licenses from Immersion) and the driver or whatever to include (same situation as GT4).

    The quote from Sony doesn't seem to really say anything, unless they are saying that the eyetoy games won't exist, games that need a microphone, or any other control mechanism/feature that isn't SIXAXIS or directly mappable won't work... It sounds like an official chucklehead response. I'd be curious to hear from Polyphony Digital or Phil Harrison or someone better informed than the standard nameless PR guys.

    I do hope GT5 and other games continue to support force feedback, but I can't say I'd really miss it (as it's only now that I've even started thinking about getting a wheel and that has mainly been for GT4). There are PS3 games with FF now, so I don't see why there can't continue to be.
     
  4. Naboomagnoli

    Newcomer

    Joined:
    May 24, 2006
    Messages:
    197
    Likes Received:
    3
    Add Eyetoy to that list of controllers that can be used by the PS2 without out-of-the-box support. It's amazing how many times people are saying that RR7, NFS:C, the original GTHD demo etc support FFB, and Phil Harrison's own comments on this matter at PS3 launch, and yet it doesn't seem to leave an impression in threads like this around the internet globe.

    edit: oops, you did mention Eyetoy, and indeed the Singstar microphone. I posted a link up above somewhere regarding Phil Harrison's comments on this (predating the 1up news post).
     
  5. Mintmaster

    Veteran

    Joined:
    Mar 31, 2002
    Messages:
    3,897
    Likes Received:
    87
    The thing is the guitar controller, eyetoy, and SIXAXIS all need only one-way communication. They can do their special stuff through the same communication lines as the buttons and accelerometers use. Force feedback, on the other hand, needs communication back to the controller.

    I suppose it's possible that Sony allowed for this in the controller port spec, but it's not guaranteed. This line of thought coincides with the Sony statement. It's not so much that PS3 was designed without force feedback, but rather that it was designed without feedback of any sort. At least that's my guess.

    It doesn't make sense for Sony to lie about this, and 1up is usually pretty credible. I guess FF is out. :sad:
     
  6. scooby_dooby

    Legend

    Joined:
    May 28, 2005
    Messages:
    8,563
    Likes Received:
    145
    Location:
    E-town, Alberta
    This is a pretty funny turn of events when yoiu remember the FOrza and Gran Turismo discussions where so many members argued any sim racer without FF was fundamentally broken, therefore Forza would always be the inferior game.

    Now Forza has it and GT does not, i love irony :razz: .
     
    Acert93 likes this.
  7. rounin

    Veteran

    Joined:
    Sep 21, 2005
    Messages:
    1,251
    Likes Received:
    20
    I think one problem with your idea is that according to the above, there are already games on PS3 that have force feedback.
     
  8. Phil

    Phil wipEout bastard
    Veteran

    Joined:
    Nov 19, 2002
    Messages:
    4,786
    Likes Received:
    377
    Location:
    127.0.0.1
    GT(5) isn't out yet - but I stand by my comment: if GT5 without FF on the wheel == No buy for me.
     
  9. scooby_dooby

    Legend

    Joined:
    May 28, 2005
    Messages:
    8,563
    Likes Received:
    145
    Location:
    E-town, Alberta
    Rumble is not the same thing as FF.

    The MS wireless wheel supports both rumble and FF, though it must be plugged into a wall jack for FF as it requires much more power.
     
  10. Hale

    Joined:
    Dec 20, 2006
    Messages:
    50
    Likes Received:
    0
    Yeah, Carbon actually has full Force Feedback on PS3.

    Just tested..
     
  11. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    And in addition, the interface is either BlueTooth or USB, which are both bidirectional. No reason at all to think communcations can't be sent to peripherals (ignoring the fact, as stated repeatedly, FF does work on PS3 already in some titles ;))
     
  12. stuart_r

    Newcomer

    Joined:
    Feb 9, 2002
    Messages:
    12
    Likes Received:
    0
    All them wheels are made buy logitech (and would assume they pay Imersion) so why would this effect Sony they don't make the wheel. If a developer what's to use a third party wheel with Logitech's API what would be the problem?
     
  13. Eleazar

    Newcomer

    Joined:
    Nov 21, 2005
    Messages:
    95
    Likes Received:
    5
    Location:
    USA
    I don't really care about Force Feedback too much at all. I don't think it really adds anything to the experience and when I have used a controller with force feedback it sorta becomes something like "white noise". I eventually completely tune it out during gameplay. It's one of those things that is nice to have but really doesn't matter in the end. I really don't think FF adds to realism either. I haven't driven too many cars where the wheel begins vibrating violently because I made a turn or I am on rougher terrain. For some people FF adds to the experience while others could really go without it.
     
  14. Diamond.G

    Regular

    Joined:
    Jan 6, 2006
    Messages:
    664
    Likes Received:
    5
    Location:
    VA
    I think you are thinking of rumble.. Using the DFP with GT4 (force feedback) proves to be pretty realistic (steering wheel resistance, and motions). About the only thing that was really missing was the actualy G-forces you feel....
     
  15. novcze

    Regular

    Joined:
    Jan 5, 2007
    Messages:
    689
    Likes Received:
    211
    rumble vs. force feedback

    i think lot of people when saying "force feedback" mean "rumble" . . . and with force feedback is everything OK as it looks

     
  16. Bad_Boy

    Bad_Boy god of war.
    Veteran

    Joined:
    Apr 15, 2004
    Messages:
    3,355
    Likes Received:
    25
    hmm..
    http://www.beyond3d.com/forum/showpost.php?p=902670&postcount=5
    http://boardsus.playstation.com/playstation/board/message?board.id=ridgeracer&message.id=427
     
    Nesh likes this.
  17. Tap In

    Legend

    Joined:
    Jun 5, 2005
    Messages:
    6,382
    Likes Received:
    65
    Location:
    Gravity Always Wins
    then someone should contact 1UP and sony to update their report/comment. :lol:

     
  18. Bad_Boy

    Bad_Boy god of war.
    Veteran

    Joined:
    Apr 15, 2004
    Messages:
    3,355
    Likes Received:
    25
    Sounds like it may have been a misunderstanding as rabidrabbit was talking about on the first page.

    Does make you wonder why it would be in some versions of a game, and not in others. (japanese GTHD concept vs american GTHD concept). Maybe it has to do with the specific wheel. IIRC theres a wheel out in japan now redone for the ps3 but hasnt been released here yet (basically it was a redux of the g25 I think).

    I'll have to search the watch impress archives to see what wheel it was.

    edit:
    Ah nvm for 80 bucks its definately not a g25.
    http://ps3.ign.com/articles/741/741062p1.html
    Maybe it would similar like the bluetooth remote thing, they never added support for it till the official remote was released. Except some older games/wheels work, and others dont? Kinda a confusing issue imo.
     
    #38 Bad_Boy, Jan 5, 2007
    Last edited by a moderator: Jan 5, 2007
  19. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    14,001
    Likes Received:
    3,720
    Specific combination you are refering to most likely should be the software support of the Dual Shock2's raumble technology. I see no reason why developers should be prohibited fom making the games rumble compatible with Immersion licensed peripherals.r
     
  20. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    14,001
    Likes Received:
    3,720
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...