More on the FF issue for PS3 from 1UP/Sony

Not really "proof" per say, he could be faking it :p

Ofcourse, there is no reason why he would do that, so its probably legit =)
 
Suprised it took so long for someone to simply plug in the wheel and see it worked. :rolleyes:

And if you've used the DFP, you'd know that the type of FF it provides has little, if anything, to do with the insignificant buzzing a normal gamepad makes. These stories of it not being supported haven't made sense since the beggining.

Then again, with the worldwide effort to maintain a steady stream of negative PS3 news, I'm not suprised.
 
Well GT5 will be a huge revenue generator so you know Immersion is going to look for a big payday.

Maybe if Logitech developed an API and charged a runtime license per copy, a part of which they share with Immersion. Or just increase the license they pay per wheel sold to placate them.

Otherwise, if having no FFB means denying money to parasites like Immersion and other patent trolls, it might be worth it.
 
Its almost as if some people are getting paid to spread the negativity

:LOL: they are... they're called Sony employees :LOL:

:devilish:

Quote:
Sony Computer Entertainment America confirmed that there would be no supported force feedback technology with its PlayStation 3. They told 1UP the following:
All PS3 games are programmed for the SIXAXIS which doesn't have force feedback, therefore the force feedback in the wheels won't be recognized.​
 
And in addition, the interface is either BlueTooth or USB, which are both bidirectional. No reason at all to think communcations can't be sent to peripherals (ignoring the fact, as stated repeatedly, FF does work on PS3 already in some titles ;))
Okay, my bad. I didn't know they used ordinary bluetooth for the controllers.

So what's up with that statement then? Maybe they're just talking about the provided SDK material, and if a dev wants to do something on their own with a peripheral manufacturer they can.
 
Last year it was commented that Immersion owns quite a few patents, and a number specifically dealing with true force feedback. They have a fairly large portfolio of input related patents. Anyhow, last year someone had mentioned the difficulty of officially supporting force feedback on the PS3.

Who knows if this is true, but if Immersion owns a substantial stake in force feedback technology which MS, Logitech, etc license, Sony may have a problem getting it on their platform as surely Immersion would want to guarantee the "proper" licensing of the product working on the PS3.
 
So what's up with that statement then? Maybe they're just talking about the provided SDK material, and if a dev wants to do something on their own with a peripheral manufacturer they can.
On the little bit quoted, I'm wondering if that SCEA spokesperson was just talking about generic FF support in wheels. Games are written for sixaxis without rumble, so rumble (FF) wouldn't be supported in alternative controllers. That is, take the sixaxis away and plug in a wheel that's simulating a sixaxis, and it won't be getting any rumble messages. That doesn't exclude other devices from being targetted specifically.

The quote consists of a 1up editorial conclusion, followed by the quoted remark. If we ignore their conclusion...
Sony Computer Entertainment America confirmed that there would be no supported force feedback technology with its PlayStation 3.
and accept they may be wrong with that blanket statement, and just look at the quote...
All PS3 games are programmed for the SIXAXIS which doesn't have force feedback, therefore the force feedback in the wheels won't be recognized.
it might be saying FF in plugged in wheels doesn't work when sixaxis is targetted. It's not clearly worded by any stretch, but it does make a point of targetting sixaxis as being the limit of FF, and not the hardware or software unable to communicate/target FF devices.
 
I guess the operative word in the Sony statement is "supported". Not supported by Sony, but anyone else can do whatever they want so long as they deal with the patent issues.
 
:LOL: they are... they're called Sony employees :LOL:

:devilish:

Didnt hear that from a Sony employee. Its most likely 1UP's misinrerpretation.
Perhaps if a site claims MS employees stated Halo3 will be coming to PS3 that would be true?
And what about the other negativity?

Anyways the sure thing is I ve heard something completely contradictory from a certain employee called Phill? And another one working on GT5?;)
 
Didnt hear that from a Sony employee. Its most likely 1UP's misinrerpretation.
Perhaps if a site claims MS employees stated Halo3 will be coming to PS3 that would be true?
And what about the other negativity?

Anyways the sure thing is I ve heard something completely contradictory from a certain employee called Phill? And another one working on GT5?;)


I agree it's yet to be seen how it will work but at any rate.... my reply was just a little joke. :p
 
Wow! at those drift skills with the wheel. Wish I could get that good.
Tell me about it. The guys flags were beeping full red on that one corner for a large amount of time. I can barely get half of the flags lit up. :LOL:

Noticing the gloves and the full kit the guy has, seems like hes been practicing for a while. Hes damn good if I do say so myself. :)
 
So is the clicking on that suppose to be FF?

That doesn't look like the GT HD demo. There is only one tunnel in the GT HD demo and it's the right wall that is open to the outside. In this video, the wall with windows is the left wall.
 
That doesn't look like the GT HD demo. There is only one tunnel in the GT HD demo and it's the right wall that is open to the outside. In this video, the wall with windows is the left wall.

You can race the track in reverse. It's definately the same track.
 
So this is another 1UP creation ? And they get paid for shoddy work like this ? They seem to have a target of 1 every week. :yep2:
 
So this is another 1UP creation ? And they get paid for shoddy work like this ? They seem to have a target of 1 every week. :yep2:

what?
they said they got that quote directly from Sony of America.

why would you call it a "creation"

it is what it is... a quote by SOA representative answering a question for a story.

sheesh.... there is no big, anti-Sony conspiracy.
 
what?
they said they got that quote directly from Sony of America.

why would you call it a "creation"

it is what it is... a quote by SOA representative answering a question for a story.

sheesh.... there is no big, anti-Sony conspiracy.

The SCEA quote is:
"All PS3 games are programmed for the SIXAXIS which doesn't have force feedback, therefore the force feedback in the wheels won't be recognized."

Their conclusion after reading the forum post is:
"Force Feedback (an Immersion-patented tech [the rumble guys, remember]) would not function on Sony's PS3"

These driving wheel tests show that the developers can program to separate API. Is it difficult to plug in a FF wheel to the PS3 to verify ?

I'm just saying 1UP has been consistently wrong about PS3 for a long while now (They wrote the articles, didn't they ?). Who says anything about consipracy ?
 
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