when 4K 60fps 6DOF prOn videos are released, VR will sell tens of millions.
Already available on pc as porn for weebs (is that what they call them ?)
Didn't help MS determine interest in Kinect 2.That's what market research is for.
I don't know about that.. The resolution in PSVR is really low, at 1MPix per eye.I think the safe strategy is releasing ps5 with PSVR1 compatibility, and with an eye on what they'll probably need for PSVR2 compatible as well fore future proofing.
Honestly, we can probably do fine with 2 DOF video for VR for a while, but we're definitely going to need a whole lot more than 4K / ~30Mbps if we don't want to feel like we're seeing the world through a CRT panel.when 4K 60fps 6DOF prOn videos are released, VR will sell tens of millions.
Didn't help MS determine interest in Kinect 2.
I don't know about that.. The resolution in PSVR is really low, at 1MPix per eye.
Yeah, Google custom maid vr, vr kanojo, etc6DOF? Really?
That's why I said the safe strategy is to release your new console first, and your peripheral later. Not what MS did.
I really think it's not good enough.It still proved to be good enough for now, it still can be good enough for a couple more years.
Yeah, Google custom maid vr, vr kanojo, etc
CMIIW, vr kanojo also interact with your movements in 6 DoF (e.g. When you see upskirt )
But is that real life or CGI?
There are loads of significant improvements. However, the 'virgin experience' has been and gone. Kinect was about bouncing in front of a TV. Kinect 2 was way better, but having experienced bouncing-around-in-front-of-the-TV already, consumers didn't feel the need to revisit that experience in higher quality. Everyone who's point on a PSVR and felt in a new world has now had that revelation. Whether they want to experience the same thing but better, or whether they feel satisfied now, is unknown. Personally I think VR can improve significantly and become far more immersive than PSVR, but that doesn't mean consumers are willing to buy into it. What may happen is the a percentage of the existing PSVR users want PSVR2, and a percentage have had their VR itch scratched and aren't interested in a sequel, but there'll be millions more VR virgins for whom PSVR isn't right but for whom PSVR2 will be a great experience and they'll be a new market.
That's why I said the safe strategy is to release your new console first, and your peripheral later. Not what MS did.
It still proved to be good enough for now, it still can be good enough for a couple more years.
Yeah, the games had the limitations in mind so you have PS3 level games in VR hopefully next gen PS4 level!
But is that real life or CGI?