I wore my specs. I cleaned the lenses after the first use - they were yucky!! We moved the back band up and down, but it's a bit weird to focus based on that. I think one of the stand-out issues is you only have a small central point of good focus even set up right, and it gets blurrier out from there. We didn't use IPD adjustment in settings, although the distance between the lenses means narrower (or wider) IPDs will never by ideally served. I don't think I'd like to try another headset without physical IPD adjustment. We also likely need curved screens to get past the cheap-ass optics' limitations.
Oh, didn't mention we played Astrobot and I can see why it is raved about. It's placement in the world space is spot on. You just naturally stand up to look higher etc. Sorely missed hands being properly represented in VR. Inside-out tracking is going to be a big step forwards.
Also, we mostly played sat on a footstool which I think a good idea. When stood up, it was there behind me as an anchor point so when the back of my legs touched it, I knew it was safe to sit down, which meant no drifting off around the room.
Oh, didn't mention we played Astrobot and I can see why it is raved about. It's placement in the world space is spot on. You just naturally stand up to look higher etc. Sorely missed hands being properly represented in VR. Inside-out tracking is going to be a big step forwards.
Also, we mostly played sat on a footstool which I think a good idea. When stood up, it was there behind me as an anchor point so when the back of my legs touched it, I knew it was safe to sit down, which meant no drifting off around the room.