Sony VR Headset/Project Morpheus/PlayStation VR

Discussion in 'VR and AR' started by jayco, Mar 19, 2014.

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  1. cheapchips

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    Google have been experimenting with traversable lightfields. You have a 2ft volume to move your head around in.

    https://www.blog.google/products/google-ar-vr/experimenting-light-fields/
     
  2. orangpelupa

    orangpelupa Elite Bug Hunter
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    Jonatha bell on Psvr is 3d rendering and real life recording.

    6 DoF

    But only around for a meter
     
  3. goonergaz

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    Yes, sorry... I should have said the bigger experience AAA type games like borderlands and Skyrim. The criticism at the quality of PSVR is imo unjust but games are designed with its limitations in mind.
     
  4. Arwin

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    Yeah it’s video(s) projected onto geometry I think?
     
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  5. orangpelupa

    orangpelupa Elite Bug Hunter
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    Yeah it's probably like that. But the humans are so smooth. How many polygon was that.

    Admittedly, otehr stuff like the floor behind you are skewy, and the reflections are a mixed bag
     
  6. Shifty Geezer

    Shifty Geezer uber-Troll!
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    Sony introduce a rather cool controller idea, and then charge way too much for it. £119


    Hmph. The autoplay video after that one shows it's not a Sony idea at all! 3DRidder has been out since beginning of year.
     
  7. Afrikan

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    I will never for the life of me understand why Sony didn't just use something similar to this simple mod.

    All the way back from 2012....Playstation DualPlay made by Playhouse Studio from Winnipeg.
    [​IMG]

    [​IMG]

    Imo... they should have had something like this for various types of games for at least this generation....then a revision for the PS5.
     
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  8. Arwin

    Arwin Now Officially a Top 10 Poster
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    Meanwhile I am still playing Beat Saber . Slowly passing more and more songs on Expert+ with only the slower mod, and sometimes even without, and the new song pack is a really nice addition too.
     
  9. Karamazov

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  10. Picao84

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    It's looking amazing and I've read they created a way to "scan" your body with the Moves so that the gameplay fits it (e.g. the place where you pick up the weapons and ammo is really your holster and waist location, rather than only where you see in game).
     
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  11. Karamazov

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    Yes they talk about it in the video, you go through a long calibration process at the begining of the game to "scan" your morphology.
     
  12. Picao84

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    Oh, I didn't watch the whole video.. don't want spoilers xD
     
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