I guess this is the feeling here because this is Beyond 3D. Go out of here and look at Reddit for example and see how much love PSVR is getting from.. you know.. actual gamers who want to have fun. You are being excessively harsh IMO.
That's great...if you don't want the platform to grow and to just remain a niche accessory that may or may not die if it doesn't pick up.
It doesn't bode well when sales for an accessory drop off after launch. Even when sales take off after launch (Kinect), that's no guarantee of success, but at least then it has a much better chance. Right now it's been over a year and PSVR has yet to come remotely close to selling as much per month as it did at launch. November's BF/CM deal and Skyrim's VR release got it to briefly spike up, but it then promptly almost disappeared again.
It also doesn't help that Sony doesn't believe in the platform enough to try to get some of its first studios to focus on it, instead relying on outside developers to push their hardware.
Take a look at Microsoft with Kinect. While many people weren't happy that they tasked Rare with trying to make something for the Kinect, they at least tried to push the hardware by devoting one of their prime (at the time) 1st party studios with trying to leverage it.
With PSVR, we're getting a bunch of demos and side projects from Sony studios.
And it certainly doesn't help that in terms of gameplay time per dollar spent, VR continues to be absolutely horrible value for money (this applies to PC VR as well) in general.
Non-VR indie developers do well because their titles generally cost in the 10-15 USD range and occasionally above that. VR indie titles generally cost significantly more for significantly less gameplay. The exception being shovelware in which you get something that doesn't cost much but also doesn't offer anything really.
It's a problem that VR, in general, needs to address if it wants to become something that wasn't just another failed attempt to bring VR to the masses.
In other words, you wouldn't have formerly die hard VR fans losing interest in VR if there was at least a consistent drip of competent full featured titles (indie or otherwise). But there's a lot of fatigue amongst people I know that were once super hyped for VR due to the lack of compelling titles that offered more than small bite sized chunks of gameplay at full game prices.
Some of them remain hopeful that the next big VR title will be the one, but some others have given up (I'm currently using an Oculus Rift from a friend who has basically given up on VR, his PSVR has been gathering dust for a few months now). And of course, there's the small contingent that continues to be vocal about how great VR is. And it might be great, but it can't sustain interest if there isn't any significant content available outside of niches (Escape Room VR experiences being a great example of a great niche that not everyone is into).
Myself, I'm still in the camp that thinks VR is neat, but see no signs of it being anything but a niche product at best with a fair chance to fail still.
I think what many people wanted see is Sony trying to push PSVR by devoting one or more of their first party studios to making compelling VR content, but it doesn't appear that is going to happen. Instead, we just have the occasional VR experience tacked onto a non-VR game or a VR experience that has about as much content as a DLC but with a price tag as if it was a full game.
To say it's been disappointing to many fans of VR is an understatement (I get to hear about it from friends of mine who were greatly invested in VR). That said, there's been some gems that keep some people at least interested in the potential for VR.
What has been surprising me is how Oculus Rift is selling better now than both PSVR and Vive in the US. PSVR and Vive being stronger in Japan.
On more interesting phenomena that I've witnessed. When VR is done so well that people can't play it in VR. I'm talking about Resident Evil 7. So much praise from a lot of people with how well it was done. Unfortunately, for many of them, after a few minutes it scares them so much that they never touch VR for the game ever again after that and instead finish the game without VR.
Regards,
SB