Case in point: Doom VFR, highly anticipated, great graphics.. plays like shit!!!!
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What ? With the mix of tradionnal controls and fast teleporting it plays wonderfully ! it's as fast paced as classic doom but you're inside the game, i loved it
Case in point: Doom VFR, highly anticipated, great graphics.. plays like shit!!!!
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I don't think so. RE7 in VR is exactly the same game. So is Skyrim. And so are just about any and all racing games. All of them benefit from the headset tremendously, and unlike the games using the wobbly and often inadequate Move wands, they work without a hitch too. These games also don't need to be VR exclusive, which I think is key to getting the platfrom off the ground without taking too much of hit financially. That's why it's so disappointing when Sony of all publsihers releases its own marquee racing title with nothing but a pathetic little VR demo mode.
What ? With the mix of tradionnal controls and fast teleporting it plays wonderfully ! it's as fast paced as classic doom but you're inside the game, i loved it
Does cel shaded work okay in VR? The outlining effect seems like it'd be problematic.I see threads every day wishing for GTA V, Bioshock, Borderlands, etc. to be ported to VR.
Can I just say that if you're going to use 'people on the internet' as evidence of people wanting games, and 'people on the internet' as evidence that controls in a game suck, you should also use the same 'people on the internet' if they are saying there's a lack of games. Anyone can cherry pick what other internet sources they want, because the internet contains every opinion ever especially for subjective opinions, so it makes for lousy supporting evidence. eg....but you can find plenty of threads on internet about users complaining about the user controls being inadequate.
We will have to agree to disagree then. But I would be open to wager about whether or not PSVR will be growing in strength and whether PSVR will be front and center for the next generation PlayStation.
Do you have a source for this though?
A recent report shows a very different picture:
https://vrodo.de/bericht-oculus-rift-schlaegt-htc-vive-playstation-vr-weiter-vorne/
I know you are saying that Rift sells better in US, not the whole world, but given the size of the US market and the figures in that report, it is really hard to believe. The only way it would make sense is if the Rift would only be sold in the US and nowhere else.
My personal prediction is that by the end of 2018 there will be 4.5 to 5 Million PSVR headsets in homes.
Whether a console or peripheral, gaming hardware needs the software to drive adoption to critical mass, and then, if it's a good piece of design, it'll sustain itself. Sales of products have a life-cycle that sees increasing sales per year until the midpoint, and then sales start to reduce until the product dies. Typical bell curve. We had great early sales of PSVR to 2 million, but seemingly it's gone quiet. Unless it can have a second growth spurt, pretty unprecedented, it's already over its peak and is on the downward slope. The only thing that could stop that realistically is Sony. Potentially some third party could rush in and spend a couple billion on games to become the saviour of VR, but that's not really going to happen. And with a sense of, "uh...is that it? Is it over?" Even if there's plenty on the horizon that people could enjoy, a lack of consumer confidence will bury any product. PSVR needs to be seen as vibrant and relevant and a must-have, and not just something its fans rave over but which the rest of the world doesn't care about. Dreamcast, again.
But its the latter direction that Sony is taking and I agree with them. If all VR does is add sense of scale and depth then it is no more than a gimmick, the same way 3D TVs were a gimmick.
I suppose another option for a PSVR revival (if it is fizzling out) is a significant price drop. If it ever ended up at a 'worth a nose' price like $150, there'd probably be a rush of new blood.
Went to my sister & brother-in-law's for a Super Bowl party & tried my first VR experience with PSVR & the X-Wing VR Mission. Pretty cool overall but the first thing I noticed was the blurriness due to lower resolution. After awhile I got acclimated to it though. Pretty fun & very immersive. But not so good I will buy one. Though I will be checking it out again this weekend again since they did buy Batman on my suggestion. That was one thing I dislike about the content though. Most of the content I enjoy is exclusive to PSVR. I think I will wait for 2nd gen & hopefully Microsoft will haveva console solution. Until then I can keep visiting my sister & brother-in-law. LOL
Tommy McClain
Superhot is a good game to showoff psvr and psmove for experienced gamer