VR has a lot of flaws, and is a bit of a pain to use with all those cables and hardware needed, but the reward is still well worth it. That's why we need a PSVR2 which would address some of these limitations and make it even more wonderful to use.
This is the number one reason I don't use my PSVR more. I keep the headset and cables in the footstool storage unit and while it's only 5 minutes to connect up to its host and re-calibrate the unit for me, it would be great if the PSVR just remembered the calibration settings depending on the user logged in.
Yup. Why isn't this just a setting PSVR saves per person if they have an account on the device?In what way do you recalibrate it? Pupil distance?
Based on what reference sales ? The extraordinary VR sales we got 10 years ago in the XYZ parallel universe ?It's good to see some people still manage to maintain optimism for VR and still enjoy it. Sales are sluggish for the medium, however. 1 million in 3 months (Oct. - Feb). Next 1 million in 9 months and only with the help of Black Friday (massive increase in sales at that point due to BF sales of PSVR + Skyrim, compared to prior months). Enough that it actually charted on Amazon again.
Hopefully momentum for it continued into Dec., but if Amazon is anything to go by, probably not. Interestingly though, Oculus Rift continues to chart.
Regards,
SB
One would presume based on sales of consoles (platforms) and peripherals where install base is needed to gain critical mass to create a self-sustaining industry. Obviously price is a massive barrier to entry, but the end result is what it is, in that PSVR isn't selling anything like the numbers EyeToy, Move, and other peripherals and CE devices (including more expensive ones) have.Based on what reference sales ? The extraordinary VR sales we got 10 years ago in the XYZ parallel universe ?
Thanks. I can't believe I haven't tried that. What's better in your experience: greater than PD, lesser than PD, or is it just variable?
Is the issue with PD something that could be mitigated by eye tracking tech within a headset?
I've not found any PSVR software which doesn't correctly work with the settings as setup in the PS4 OS. I've not heard of mouse puzzler, though.
So what would be your reaction if the next-gen PS5 Console is BC with the current PSVR Library and Hardware but offers new hardware of its own? Do you immediately upgrade or does that depend on the advances made in the PSVR5 Hardware and Software?
Likewise, what is your reaction if the PS5 is NOT BC with current PSVR Hardware and Software?