As per usual when it comes to peripherals (or even systems: R.I.P Vita), Sony isn't exactly pro-active when it comes to pushing hardware. Loads of Unity-based indie shovelware for exorbitant asking prices is only gonna do you so much good. Seems like none of the big Sony inhouse teams ever laid a finger on PSVR, and a tiny sizzle reel was all the E3 2017 exposure the hardware has gotten since release. Exact same thing happened with the Vita and with PS move.
I loved PSV initially. I still play some of the launch titles like Rush of Blood, Rez, Eve, Rigs and Driveclub. RE7 notwithstanding, that launch lineup is still the best that's on offer for the system. Games only have become shorter, shallower, more expensive and less optimized since then.
I disagree 100%. Have you missed PSX 2017 by any chance? Non-VR gamers were pissed that VR had so much attention.
- London Studios is working on Blood & Truth.
- Sony paid Bethesda to bring Skyrim VR, which was one of the biggest movers of PSVR hardware in recent times.
- Sony supported Farpoint and the AIM controller.
- Wipeout, one of the staples of PlayStation is getting a free VR upgrade.
- Firewall Zero Hour has generated quite some buzz with good previews form the event.
Honestly, what more can you expect? Its a new media, at least when Vita launched there was a market for it already. VR is still a very very small market. Nevertheless, the PSVR has sold over 2 Million units. That is still not a whole lot compared with traditional gaming, especially with all the gaming media hating on VR. Do you really expect for big studios to start developing heavily for VR? When most of them are more obsessed with safe money by re-hashing the same games over and over again (e.g. FIFA, COD, etc..). It takes a level of risk and even Sony studios are probably no slaves to PlayStation. If they don't want to do VR, they have a right too.
I think you are being overly harsh or the type of games you want to see are not showing up. But don't make your own perspective the global one. I'm still pretty much excited about it and use it everyday! Hell, I still have VR games on my catalogue I have not touched yet because of Skyrim VR. Seriously, what would you do, realistically, to do it better than Sony? Because your post sounds like a random baseless rant based on the status quo of 6 months ago?
EDIT - Games have become shorter, shallower? Have you been living under a rock or something?
Skyrim VR - Potentially hundreds of hours of content.
Project Solus - 15 to 20 hours of content.
Rec Room - Multiplayer game with a constant upstream of new content, both developer and user generated.
Raw Data - Mileage varies but there are people who have been playing it for 15 to 20 hours (the campaign is much shorter but the 4 different styles gives it good re-playability).
Dirt Rally VR - Potential dozens of hours if that is your thing.
Regarding the prices, the average price I have paid for PSVR games so far was £7 - £10, with the exception being Skyrim at £44 and it was well worth it. I have bought games for £3 or so that I played for 2-3 hours. That is not expensive at all.
Mate, I really don't think you are going fully in what PSVR has to offer. Either that or you are of an elitist mind that only wants AAA games. You know what? F*ck AAA games, they have turned out boring, predictable. They are just a shiny new toy with barely any depth to it. I take a PSVR game anyway over a HZD, even if it is an indie game. At least they are fun (e.g. Headmaster) and not a snooze fest of things we have seen over and over again.