Positional parallax error is my phrase, I used to call it world wobble, but I think this more accurately describes what's happening. It the same sort of issue they get in 180 and 360 3D videos when they don't "stitch" all of the views together properly.
Funnily enough London Heist was the first game I noticed it in, but mostly in the pub scene and the shoot out behind the desk. Batman Arkham VR also has it a lot.
Funnily enough London Heist was the first game I noticed it in, but mostly in the pub scene and the shoot out behind the desk. Batman Arkham VR also has it a lot.