How many gamers skipped the current version of PSVR because of these subtle differences? 120,000 said, "no thanks until the cables are thinner" and a further 170,00 said, "not until I have HDR pass-through because there's no way I'm plugging and unplugging the breakout box," resulting a ~30% sudden increase in PSVR install base?But. .. I'm happy the gamers who skipped psvr because of this will now accelerate sales, making a bigger VR market.
I'm thinking the uptick will be negligible.