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That looks crazy!!
Responsiveness and 3D was enough for the immersion (of course it would have being better at a higher res obviously).Immersive VR and blurry don't seem to go together very well?
Near a crowded beach in a small city (Atlantic coast of France). But it was promoted and I assume financed (maybe only partially) by the city itself. They also had books (recent ones like game of thrones and such) and even a playable (non-VR) PS4 with demos.Where were you at that they were demoing PSVR on a base PS4? Seems like an odd choice.
Near a crowded beach in a small city (Atlantic coast of France). But it was promoted and I assume financed (maybe only partially) by the city itself. They also had books (recent ones like game of thrones and such) and even a playable (non-VR) PS4 with demos.
Immersive VR and blurry don't seem to go together very well?
Where were you at that they were demoing PSVR on a base PS4? Seems like an odd choice.
Real life is blurry for me, or certainly 'soft focussed'. Whenever I get a new prescription, the world is painfully sharp and my eyes/brain quickly adjust down a dioptre or two to something more comfortable.Real life isn't blurry for me...
This is actually why you should stay at your original prescription if possible. Most eyesights don't actually deteriorate, except for being exposed to too strong prescription glasses. This easily happens when you are tired when you are having your eyes tested for instance.
Yup. Only had a couple of prescriptions for that reason.This is actually why you should stay at your original prescription if possible. Most eyesights don't actually deteriorate, except for being exposed to too strong prescription glasses. This easily happens when you are tired when you are having your eyes tested for instance.
Myopia is typically weak/lazy eye muscles. They can focus but just don't want to. You can have moments where they work a little harder and the world is a little sharper (as well as being able to train them to be stronger). Bit weird if that's triggered by a certain virtual place though.btw i noticed absurd thing with PSVR. On one rare moon, for no reason, i can see the VR world pin-sharp, including the "mesh/moire" effect of PSVR headset (hatsune miku's face and background), and the shitty jaggy edges on some games (superhot). Despite i didnt wear glasses.
already happened a couple of times. It will stay sharp for random amount of time.
Positional parallax errors: in game you lean forward and near-by objects also appear to move sideways. I had always assumed this was due to z-axis in-precision. However I'm now observing that this seems unrelated to tracking fidelity and tracking environment. Also some games, e.g. Dick Wilde in game lobby, simply exhibit this as a matter of course. In these cases it seems like the applications 3D world is not being rendered with sufficient precision in response to player movement. In other games it appears that these problems manifest over time?