Sigfried1977
Legend
No, ACIII is remarkably polished by comparison. I got stuck on level geometry once, but that was it. In Liberation I can barely play for an hour without encountering some sort of glitch.
For example, the vita control gimmicks aren't just pointless and mildly annoying like they were in Golden Abyss here. Instead they simply don't work most of the time.
No, ACIII is remarkably polished by comparison. I got stuck on level geometry once, but that was it. In Liberation I can barely play for an hour without encountering some sort of glitch.
The gyro aiming in Golden Abyss is better/more precise than any other implementation I have ever experienced (except for mouse).
I wasn't talking about that of course. The gyro aiming was a legitimately great implementation of the hardware's control features (I also liked the grenade throwing). Everything else was garbage, though, and garbage gimmicks is exactly what you get in AC Liberation, except it's 10 times worse and wholly unnecessary. Unlike Golden Abyss, Liberation doesn't require more physical buttons to play than the Vita has.
That's not the impression I got from the Gamers with Job podcast. Two guys discussed bugs they encountered for a whole hour.
Golden Abyss can't really be faulted for any of the touch implementations though in the regular gameplay, as it's all optional and everything can be done with buttons. The only things that require touch and such are the charcoal rubbings and puzzles, which are fine. There's a few log-balancing things and those were a mistake to put in there (Uncharted 1 had them), but they do work fine, and there's nothing in there that doesn't do its job.
But I can imagine that there's some nonsense in Liberation, especially if it just doesn't work very well.
Obviously not everyone encounters every single bug. But just to put it into perspective, when you go to the ACIII board on gamefaqs people talk about the gameplay, the story and every once in a blue moon, the glitches. Go to the AC Liberation board and people talk about the glitches, the shitty framerate, the lousy story, how Aveline is "Hott" and occasionally about the gameplay.
I really don't wanna know what Liberation used to be like before the patch *shudders*.
-Dutch Manual Updated
-Minor Gameplay Issues Fixed
-Economic System Issues Fixed
-Fixed Incorrect Increase of Notoriety
-Multiplayer Issue Fixed
-Map Fog Issues Fixed
-Full Synchronisation Issue Fixed
-Sound Issues Fixed
Tried chronovolt as it comes "free" with psn+. What a horrible piece of shit Maybe they made game mechanics, camera and levels crap so they have some justification for reversing time.
That's too bad. Every single game on the US side was very high quality. The only questionable one is Jet Set Radio, which looks great but hasn't aged well, but it still has tons of hard core fans.
That's too bad. Every single game on the US side was very high quality. The only questionable one is Jet Set Radio, which looks great but hasn't aged well, but it still has tons of hard core fans.
Sine Mora looks very pretty on the Vita, but as a shmup, especially one that is sort of of the bullet hell kind, it's just not a well designed game I'm afraid. Visibility is often poor, the collision detection with walls is questionable at best, there are plenty of random one hit kills, power-ups fly away on hit, so chasing them becomes kind of a death sentence (unless you are at the upper edge of the screen that is. In that case-the power ups will just vanish), some of the bullet patterns are pretty much impossible to navigate, and the timer is just fucking infuriating on higher difficulty settings. Get hit once by a boss and you can pretty much commit suicide right away. Even if you play perfectly, there's just no way you're going to survive the time penalty.
None of this really matters in the story mode where the timer is very generous and enemy health bars are manageable, but since someone thought it was a wise idea to limit Arcade and Score attack modes (i.e. the very modes where a shmup's longevity is supposed to come from) to the near impenetrable hard and insane modes), this becomes a huge issue.
Seriously, why the fuck are arcade (3 credits max ... in 2012. What the hell?) and score attack only playable on hard and insane? How smug and full of yourself do you have to be to come up with a design decision like that?