Sony Vita Games Thread

No, ACIII is remarkably polished by comparison. I got stuck on level geometry once, but that was it. In Liberation I can barely play for an hour without encountering some sort of glitch.
 
For example, the vita control gimmicks aren't just pointless and mildly annoying like they were in Golden Abyss here. Instead they simply don't work most of the time.

The gyro aiming in Golden Abyss is better/more precise than any other implementation I have ever experienced (except for mouse).
 
No, ACIII is remarkably polished by comparison. I got stuck on level geometry once, but that was it. In Liberation I can barely play for an hour without encountering some sort of glitch.

That's not the impression I got from the Gamers with Job podcast. Two guys discussed bugs they encountered for a whole hour.
 
The gyro aiming in Golden Abyss is better/more precise than any other implementation I have ever experienced (except for mouse).

I wasn't talking about that of course. The gyro aiming was a legitimately great implementation of the hardware's control features (I also liked the grenade throwing). Everything else was garbage, though, and garbage gimmicks is exactly what you get in AC Liberation, except it's 10 times worse and wholly unnecessary. Unlike Golden Abyss, Liberation doesn't require more physical buttons to play than the Vita has.
 
I wasn't talking about that of course. The gyro aiming was a legitimately great implementation of the hardware's control features (I also liked the grenade throwing). Everything else was garbage, though, and garbage gimmicks is exactly what you get in AC Liberation, except it's 10 times worse and wholly unnecessary. Unlike Golden Abyss, Liberation doesn't require more physical buttons to play than the Vita has.

Golden Abyss can't really be faulted for any of the touch implementations though in the regular gameplay, as it's all optional and everything can be done with buttons. The only things that require touch and such are the charcoal rubbings and puzzles, which are fine. There's a few log-balancing things and those were a mistake to put in there (Uncharted 1 had them), but they do work fine, and there's nothing in there that doesn't do its job.

But I can imagine that there's some nonsense in Liberation, especially if it just doesn't work very well.
 
That's not the impression I got from the Gamers with Job podcast. Two guys discussed bugs they encountered for a whole hour.

Obviously not everyone encounters every single bug. But just to put it into perspective, when you go to the ACIII board on gamefaqs people talk about the gameplay, the story and every once in a blue moon, the glitches. Go to the AC Liberation board and people talk about the glitches, the shitty framerate, the lousy story, how Aveline is "Hott" and occasionally about the gameplay.
 
Golden Abyss can't really be faulted for any of the touch implementations though in the regular gameplay, as it's all optional and everything can be done with buttons. The only things that require touch and such are the charcoal rubbings and puzzles, which are fine. There's a few log-balancing things and those were a mistake to put in there (Uncharted 1 had them), but they do work fine, and there's nothing in there that doesn't do its job.

But I can imagine that there's some nonsense in Liberation, especially if it just doesn't work very well.

I disagree about the charcoal rubbings. One of the dumbest and most annoying gimmicks ever. Swiping your finger across a touch screen hundreds of times isn't a clever puzzle. It's just mindless busy work. Like mimicking the motion of inserting a key into a lock with a motion controller. Nothing about this is immersive or clever. I really don't think using a touch screen for replicating mundane real world tasks is a good idea. Besides, there was also the the back touch paddling in the canoe, the touch based melee, the vine slashing, repeatedly giving other characters a boost and even a touch based boss battle. None of these were necessary and they weren't optional either. I like Golden Abyss, but I've played few games so hell-bent on taking me out of the moment. That game just reeked of tech-demo.

Just my opinion of course.

Gravity Rush got it right. Everything (well, almost) just worked and nothing felt needlessly bolted on. Even the touch-based evasive maneuvers were quick and responsive.
 
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Obviously not everyone encounters every single bug. But just to put it into perspective, when you go to the ACIII board on gamefaqs people talk about the gameplay, the story and every once in a blue moon, the glitches. Go to the AC Liberation board and people talk about the glitches, the shitty framerate, the lousy story, how Aveline is "Hott" and occasionally about the gameplay.

You could be right. Interestingly though, this just in:

http://www.eurogamer.net/articles/2012-11-16-huge-assassins-creed-3-patch-detailed

Still an impressive list. ;) And this is after the day one patch for Assassin's Creed 3 that was already an impressive list.

Wonder if Liberation will get another patch as well. I also wonder if everyone installed the day one patch for that one - since you're not required to install patches always on Vita when no online is being used, not everyone even notices that it's there in these cases, I've noticed.
 
I really don't wanna know what Liberation used to be like before the patch *shudders*.

Apparently this is what was fixed:

-Dutch Manual Updated
-Minor Gameplay Issues Fixed
-Economic System Issues Fixed
-Fixed Incorrect Increase of Notoriety
-Multiplayer Issue Fixed
-Map Fog Issues Fixed
-Full Synchronisation Issue Fixed
-Sound Issues Fixed
 
Oh, and last week I also bought Ridge Racer because it was only 12€ including both the gold and silver passes.

I urge you all to not do the same. It's seems like Namco must've held a worst game design contest before the game's creation. The grindy RPG hooks ruin every aspect of what could have been a really nice game: It looks very good, has tight controls, a massive selection of quality music and the sense of speed is great.
 
Tried chronovolt as it comes "free" with psn+. What a horrible piece of shit :D Maybe they made game mechanics, camera and levels crap so they have some justification for reversing time.
 
Tried chronovolt as it comes "free" with psn+. What a horrible piece of shit :D Maybe they made game mechanics, camera and levels crap so they have some justification for reversing time.

That's too bad. Every single game on the US side was very high quality. The only questionable one is Jet Set Radio, which looks great but hasn't aged well, but it still has tons of hard core fans.
 
That's too bad. Every single game on the US side was very high quality. The only questionable one is Jet Set Radio, which looks great but hasn't aged well, but it still has tons of hard core fans.

Games are what they are. I'm very happy with gravity rush so it's not all bad :) so far I like psn+. If they keep this up I think it's easily worth the 50e per year.

edit. Btw, it's weird living in US and having european psn account. I'm happy it works without ip blocking or other stupid stuff.
 
That's too bad. Every single game on the US side was very high quality. The only questionable one is Jet Set Radio, which looks great but hasn't aged well, but it still has tons of hard core fans.

We still have Gravity Rush, Uncharted and Mutant Blobs, so it's not all bad. ;)
 
Sine Mora looks very pretty on the Vita, but as a shmup, especially one that is sort of of the bullet hell kind, it's just not a well designed game I'm afraid. Visibility is often poor, the collision detection with walls is questionable at best, there are plenty of random one hit kills, power-ups fly away on hit, so chasing them becomes kind of a death sentence (unless you are at the upper edge of the screen that is. In that case-the power ups will just vanish), some of the bullet patterns are pretty much impossible to navigate, and the timer is just fucking infuriating on higher difficulty settings. Get hit once by a boss and you can pretty much commit suicide right away. Even if you play perfectly, there's just no way you're going to survive the time penalty.
None of this really matters in the story mode where the timer is very generous and enemy health bars are manageable, but since someone thought it was a wise idea to limit Arcade and Score attack modes (i.e. the very modes where a shmup's longevity is supposed to come from) to the near impenetrable hard and insane modes), this becomes a huge issue.

Seriously, why the fuck are arcade (3 credits max ... in 2012. What the hell?) and score attack only playable on hard and insane? How smug and full of yourself do you have to be to come up with a design decision like that?
 
Sine Mora looks very pretty on the Vita, but as a shmup, especially one that is sort of of the bullet hell kind, it's just not a well designed game I'm afraid. Visibility is often poor, the collision detection with walls is questionable at best, there are plenty of random one hit kills, power-ups fly away on hit, so chasing them becomes kind of a death sentence (unless you are at the upper edge of the screen that is. In that case-the power ups will just vanish), some of the bullet patterns are pretty much impossible to navigate, and the timer is just fucking infuriating on higher difficulty settings. Get hit once by a boss and you can pretty much commit suicide right away. Even if you play perfectly, there's just no way you're going to survive the time penalty.
None of this really matters in the story mode where the timer is very generous and enemy health bars are manageable, but since someone thought it was a wise idea to limit Arcade and Score attack modes (i.e. the very modes where a shmup's longevity is supposed to come from) to the near impenetrable hard and insane modes), this becomes a huge issue.

Seriously, why the fuck are arcade (3 credits max ... in 2012. What the hell?) and score attack only playable on hard and insane? How smug and full of yourself do you have to be to come up with a design decision like that?

I'm not nearly far enough into this game (just playing through story mode, on easy difficulty) to judge this.

But you can shoot reptile a PM, he may know the designer. ;)

http://forum.beyond3d.com/showpost.php?p=1638606&postcount=1
 
I believe they intended to patch in the "challenging" setting for arcade and score attack of the 360 version a long time ago, but apparently that hasn't happened yet.

Oh, and that Chronosphere (or whatever it's called) game sucks hard. Nice artworks, though.
 
In case anyone is interested in Playstation All-Stars, Superbot/Bluepoint games did an amazing job with the Vita version. Save for some really minor visual downgrades (character textures are a bit lower res during pre-fight close ups, but still pretty good) the game looks exactly the same on both platforms and runs silky smooth. It's also native res on the Vita.

It's also a really entertaining game, especially if you're a little afraid of the thumb killing sort of dexterity that most traditional fighting games demand. There's definitely a bit of luck involved when you're sticking to the Free For All mode, but that's pretty much why I think it's so entertaining.

I also ordered Persona 4 Golden. Let's see if I'll manage to complete it this time. (this is a huge game in case anyone's wondering. You are looking at a 90 hour single player campaign here)
 
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