Sigfried1977
Legend
I wish they had updated some of the game mechanic to be more context aware like if enemy is approaching you and you pull a gun+first person view the view should be towards enemy not the damn wall(only sometimes though). The game requires you to plan ahead and execute instead of run&gunning(which fits the game but makes "playability" horrible for the COD crowd)
Graphics wise the game is ok. but there is frequent slowdowns during action which I don't remember being present on ps2 version. Slowdowns don't affect the actual game play too much, it' more of a cosmetic thing.
Well, it shouldn't have to appeal to the CoD crowd. About a million other developers have been trying to crack that nut for the better half of a decade now. I say leave MGS alone with the disease that is gentrification.
You always aim into the direction Snake is (as opposed to the way the camera) facing, by the way. Easy enough to get used to really.
Quite frankly, the game just wouldn't work with a modern control scheme. It was built with the overhead camera in mind. (see MGS The Twin Snakes for a good example of poor design: Snake essentially inherited the entire MGS2 move set, but the rest of the game's design wasn't adjusted accordingly. You could just aim in first person and put every guard on Shadow Moses to sleep without any troubles whatsoever. It was boring as hell)
The slow downs were in the PS2 version as well, by the way.
On a completely different note-. Isn't it amazing how relevant the story of MGS2 is in 2012? The game basically predicted SOPA.
I also have to say that I like the story much more now than I did 10 years ago. Probably because I got it right away. I remember how the final codec transmission from the Colonel used to bore the shit out of me, but this time around I found it fascinating. It's just as convoluted, self-indulgent, and badly in need of a ruthless editor like it was 10 years ago, but it's still thought provoking, daring and surprisingly smart at times. It's also written a lot better than I expected.
MGS3 is also fantastic.
The collection also got me to play MGS4 again. Still the same master piece it's always been. An eccentric and quirky art game disguised as an enormous block buster (and far and away my favorite game on the PS3) with unmatched production values that are just off-the-charts bat shit insane.
Don't ever change, Kojima-San
Last edited by a moderator: