Sony PSVR value versus competing VR solutions *spawn

But more than that, most games won't work with a VR refit anyway. The whole experience needs to eb tailored. You'd need to start with a VR game and then work a 2D title from it.

I know this is the general direction conversation has been trending but I wonder how accurate it is. Games like ARK and Project Cars don't seem to have been designed as ground for VR or have made significant comprimises to the non-VR experience to accommodate it yet both natively support VR, and Alien Isolation while not the perfect VR experience was more or less modded to work in that way. Granted not all games (probably not even a majority) are going to be easily translatable into VR, but I think the conversion process may be easier than many are expecting and won't necessarily require a game designed from the ground up for VR (as long as they keep it in mind) or have to make huge compromises to the non-VR experience.
 
Alien Isolaton was designed with VR as an option it just wasn't enabled by default which made modding it easy.

I would think racing games would be the easiest to make vr since your already doing a first person inside the car view.
 
I know this is the general direction conversation has been trending but I wonder how accurate it is.
Well, I assumed it'd be pretty straight forward, but as devs speak about it and their experiences with testing VR, they are finding it's not as straightforward as I assumed. Racing games are a given as they're sit down, so I wouldn't use ProjectCars as an example. As for FPS titles, I guess it depends how they map the camera to the headset and movement. If there are control schemes that end up being common bridges between titles in 2D and VR modes, then the opportunities for the PC VR library will improve as you say, but I think that's going against the grain of evidence at this point.
 
Am I the only one that feels slightly uncomfortable calling current games "2D", as opposed to 3D or VR? Games have been 3D for a while, technically. To me 2D games have always been the good old sprite based SNES/Genesis games, and always will be.

Is this a thing now?

VR enthusiast are calling traditional old games as "flat screen games".
 
Why not just something as simple as "VR Games" and "TV games"?

See, nice and simple and without all the ambiguity of "2D"-"3D", and everybody still gets to have their own 2 letter acronym.
 
"Gaming, is having a 100 inch TV in a one room apartment." - Kevin Butler, VP of not-reading-his-contract
 
isnt TV game is those game bundled with TV?

just add "vr" to designate game with VR and just the title to designate game without VR?

like nintendo with Wii. Everthing with Wii Blahblah = wii games. everything with Super blahblah = Super Nintendo games
 
isnt TV game is those game bundled with TV?

just add "vr" to designate game with VR and just the title to designate game without VR?

like nintendo with Wii. Everthing with Wii Blahblah = wii games. everything with Super blahblah = Super Nintendo games

I added the "TV" descriptor to keep the VR enthusiasts happy, as the phrase "filthy peon TV gamers" is more specific and less ambiguous than "filthy peon gamers" or "filthy peon 2D gamers". :mrgreen:
 
Sounds like the initial enjoyment faded quickly, but the new experiences are well worth it with more on the horizon. With 2 million headsets, there's enough of an audience there that indies might well consider a VR specific game, as though far smaller than other markets it'll be less competitive. VR for Christmas seems a compelling present idea too, as it's an experience that many might not consider buying themselves despite being interested.

I guess the litmus test will be PSVR sales on eBay in January... ;)
 
Here it is definitely still the same wow thing that everyone tries when they come over to visit. For the number of headsets sold there are almost too many titles. I am still waiting for VR TimeCrisis and such though :p
 
still use it pretty often, recently got GTS and even if the mode is pretty limited, it's so immersive that it foces me to play the normal game just to earn new cars to play in VR with.

i have around 25 VR games now.
 
Reasonable suggestion, but the techniques used to render 2D games break in VR. There'll still need to be a degree of reworking for a VR version of a lot of a games, at least according to what devs have been saying the past couple of years. I don't know if some techniques will be replaced with VR friendly versions without compromising the core 2D audience.

But more than that, most games won't work with a VR refit anyway. The whole experience needs to eb tailored. You'd need to start with a VR game and then work a 2D title from it.

I think all the retooled 2d screen-only games tell a different story. RE7's vr development started fairly late into the project, and as far as I'm concerned it's still the VR experience to beat. Skyrim and Dirt Rally both work fantastic as well. There are probably others as well. All in all, first person 3d games seem like they work fairly well when simply transplanted to a HMD.

I don't use my VR headset quite as often anymore myself, and it's precicely because all those tailor-made VR experiences devlopers are pumping out rarely amount to more than underwhelming tech demos they're charging astronomical prices for. Skyrim was a much needed shot of arenalin, and I have particularly high hopes for the recently announced Wipeout Omega Collection VR patch because it affects the entire game and not just a tiny fragment of it. Conisdering the flawless 1080p/60 - 4K/60 performance and the clean look of the game, this should be spectacular.
 
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yeah doom VFR is pretty great, very fast paced, with both free movement and fast teleportation at the same time, makes gameplay really cool and intuitive.
 
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