They do because developing for two consoles is more time consuming and costly than developing for one.Sony doesn't care if you buy God of War: Dad Sim on PS5 or PS6, as long as you buy it.
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They do because developing for two consoles is more time consuming and costly than developing for one.Sony doesn't care if you buy God of War: Dad Sim on PS5 or PS6, as long as you buy it.
There are multiple possible measures to hasten the transition to a new generation that Sony did not take for the PS4 to PS5 transition:
And once the next generation comes out, both first and third-party developers will likely make PS5 versions of their games 30FPS only. A PS6 that is nothing more than a "PS5 Pro+" for the first few years of its lifespan might still get decent sales if it becomes the only way to play 60FPS on console.
- Immediately ceasing production of the prior generation consoles
- Making next-gen patches free
- Ensuring there is no cost difference between last-gen and new-gen versions of games (at least for first-party titles)
- Ending support for last-gen in first-party titles sooner
If it's a monolithic APU on N3 for a 2027 EOY release, I honestly wonder how much better an N3 chip can be vs the Pro's N4/5 (?) chip. I mean, concurrently maybe a ~20% density increase, a ~20% clock increase and if they can pull it off on cost a ~5% die size increase? Something like a 300mm2 chip with 80 UDNA CUs @ 2.8GHz? I'd fully suspect this to come in at $599 discless + $79 for a disc drive. Even with Zen6 + UDNA 1-1.5; and leaning into RT / ML more heavily. I still wonder if the real world results are gonna be enough to call it a new generation for the average prospective buyer of a mainline console.
I think an N2 APU in 2028 is the most logical approach all round if they're staying fully monolithic. But if they can overcome the initial engineering challenges, then I think the chiplet SoC approach I outlined before would be better.
PS5 has already covered the QoL angle with SSD & an adequate CPU; paired with what'll likely be excessive cross-gen period, I can't see as many people inclined to switch over -- at least not anywhere near as quickly, and especially at higher costs -- unless Sony push the boat out and pull some rabbits out of hat. I appreciate the cost increases in nodes and the engineering challenges in place, but the reality is the average consumer doesn't care and they simply expect results for their money. If they can't deliver that, they may not fare as well. They really need to demonstrate a significant uplift in what's on screen or find ways to differentiate the new generation.
We need some fundamentally next generation experiences that couldn't be comprehended before. It's one thing to say you're doing technically impressive things, it's another for them to be blatantly self-evident on the screen. If they don't find a way, I think PS6 will just end up as a PS5 Pro+ for 5yrs and sales will not be as strong.
That doesn't mean PS6 games have to be more expensive. They can just make cross-gen games $80 on both PS5 and PS6.There's more indicators that everyone is looking to push game prices up. As such it's certainly likely any next gen transition will universally standardize higher prices across the platform.
Not by much if all you do is make a PS5 version with a few bells and whistles for the PS6 version. That's what they been doing this gen.They do because developing for two consoles is more time consuming and costly than developing for one.
Sony has made multiple games that only run on PS5, likely because creating a PS4 version would be too much work/would require the game to be less ambitious.Not by much if all you do is make a PS5 version with a few bells and whistles for the PS6 version. That's what they been doing this gen.
If it's a monolithic APU on N3 for a 2027 EOY release, I honestly wonder how much better an N3 chip can be vs the Pro's N4/5 (?) chip. I mean, concurrently maybe a ~20% density increase, a ~20% clock increase and if they can pull it off on cost a ~5% die size increase? Something like a 300mm2 chip with 80 UDNA CUs @ 2.8GHz? I'd fully suspect this to come in at $599 discless + $79 for a disc drive. Even with Zen6 + UDNA 1-1.5; and leaning into RT / ML more heavily. I still wonder if the real world results are gonna be enough to call it a new generation for the average prospective buyer of a mainline console.
I think an N2 APU in 2028 is the most logical approach all round if they're staying fully monolithic. But if they can overcome the initial engineering challenges, then I think the chiplet SoC approach I outlined before would be better.
PS5 has already covered the QoL angle with SSD & an adequate CPU; paired with what'll likely be excessive cross-gen period, I can't see as many people inclined to switch over -- at least not anywhere near as quickly, and especially at higher costs -- unless Sony push the boat out and pull some rabbits out of hat. I appreciate the cost increases in nodes and the engineering challenges in place, but the reality is the average consumer doesn't care and they simply expect results for their money. If they can't deliver that, they may not fare as well. They really need to demonstrate a significant uplift in what's on screen or find ways to differentiate the new generation.
We need some fundamentally next generation experiences that couldn't be comprehended before. It's one thing to say you're doing technically impressive things, it's another for them to be blatantly self-evident on the screen. If they don't find a way, I think PS6 will just end up as a PS5 Pro+ for 5yrs and sales will not be as strong.
Which games are these, or rather what proportion, and when did that start?Sony has made multiple games that only run on PS5, likely because creating a PS4 version would be too much work/would require the game to be less ambitious.
Not many though.Sony has made multiple games that only run on PS5, likely because creating a PS4 version would be too much work/would require the game to be less ambitious.
Which games are these, or rather what proportion, and when did that start?
The fact is that the unification of consoles with the PC is inevitable, and we see that this will not only affect MS in the long run. Now you can say that Microsoft is doing this because it has no other choice, but it is not that simple. The answer is right there in front of everyone's eyes, you just have to read the statistical analyses of recent years. The user base of consoles is decreasing. Yes, even the PS camp, just look at the latest quarterly report to see how many fewer consoles they were able to sell. I know there is a lot of hype and change at Nintendo, which is why everyone is optimistic about the success of the Switch2, but looking at the formation of the market, it is not at all certain that it will be as successful in the long run as its predecessor. Meanwhile, PC gaming is growing, and this is especially true for the PC Game Pass. The prices is reaching a level where people will buy fewer and fewer full-priced games, so the future looks to be the subscription model.Astro's Playroom and Ratchet and Clank come to mind from early in the generation. These titles are outliers though, because they had a specific goal of showcasing the new hardware and really selling what the PS5 is about to early adopters and core gamers. Titles that didn't have this goal were multiplatform for a good few years.
And this was a sensible and successful approach for Sony to take. A lot of early talk was about how Series S / X couldn't handle R&C because of it's SSD, which was later shown to be untrue, but by then the narrative surrounding the hardware was established. Same with raytracing, where Sony had both R&C and a massively pimped up version of Spiderman.
One of the ways that MS absolutely played themselves this gen was in not producing any early software, at all, that attempted to showcase the real next gen capabilities of particularly the Series X. An unforced schoolboy error from a console division that specialises in unforced schoolboy errors.
On that note, I think there's a real chance that for next gen MS will attempt to clumsily unify Xbox and PC gaming. I'm a bit concerned that MS will forgo their current console specific approach where the game, driver and OS are all baked together to form a very efficient and very stable distributable, and move to the wild west (and frequent stutterfest) of Windows gaming. I personally love PC gaming and don't have a current gen console, but I'll happily admit that the experience on console is definitely more consistent and stable. It would not surprise me to see MS move to a Windows style approach where hardware is both more expensive and less well utilised, and where even more consumers abandon MS's hardware as a consequence. And then MS will be surprised that they're struggling to grow Gamepass subscriptions.
The fact is that the unification of consoles with the PC is inevitable, and we see that this will not only affect MS in the long run. Now you can say that Microsoft is doing this because it has no other choice, but it is not that simple. The answer is right there in front of everyone's eyes, you just have to read the statistical analyses of recent years. The user base of consoles is decreasing. Yes, even the PS camp, just look at the latest quarterly report to see how many fewer consoles they were able to sell. I know there is a lot of hype and change at Nintendo, which is why everyone is optimistic about the success of the Switch2, but looking at the formation of the market, it is not at all certain that it will be as successful in the long run as its predecessor. Meanwhile, PC gaming is growing, and this is especially true for the PC Game Pass. The prices is reaching a level where people will buy fewer and fewer full-priced games, so the future looks to be the subscription model.
They could have flooded the market with a $200 SS and a $350 SX console. They could have made this kind of price cut and the market would probably have responded well, especially if they had left most of their games exclusive to these consoles. They could have done it because they have the money to finance all of it. But, to what extent would that have been a success? They could have sold twice as many Xbox consoles, but at the same time they would have locked themselves into the globally stagnant console ecosystem. Sony and Nintendo are in exactly this shoes and it is possible that they will soon feel the negative effects of this closed ecosystem. MS is opening up to a larger, constantly evolving market, and the popular and ubiquitous Windows PCs are the key to this. You have to see, even with a console head, that this is the direction of gaming. Of course, there are many question marks at the moment, to which we will have to get answers over time, how, with what console-like PC hardware and with what modern PC-Xbox UI they will implement all this.
This is not a consistent comparison. According to financial reports, Xbox also generates significant revenue, even more with fewer consoles sold than PS does with more consoles sold, so MS can at least show good results from a business perspective. And this is not because of the multi-platform strategy, because so far they have only had a small amount of revenue from it compared to the constantly increasing Game Pass revenue.The Switch has passed over 150 million units despite not seeing cost reduction on the level of the PS2, and the PS5 while declining in sales is generating very significant amounts of revenue. It's only Xbox console sales that have cratered.
Ratchet and Clank was PS5 exclusive and came out very early on. TLOU Part One (despite being a remake in the TLOU Part Two engine) was also PS5 exclusive.Which games are these, or rather what proportion, and when did that start?
What evidence do we have that they are going this way? Xbox has always been the more bloated of the two consoles since it’s running windows, I can’t see MS suddenly shifting course and streamlining windows for PCs when they didn’t bother for their consoles for twenty years.It could happen, but I think the idea is to make a streamlined Windows, not go the other way and make a bloated Xbox.
I don't believe that MS generate more revenue from ~30 million Series consoles than Sony do from ~80~90 million PS5s.This is not a consistent comparison. According to financial reports, Xbox also generates significant revenue, even more with fewer consoles sold than PS does with more consoles sold, so MS can at least show good results from a business perspective. And this is not because of the multi-platform strategy, because so far they have only had a small amount of revenue from it compared to the constantly increasing Game Pass revenue.
The 360 had less memory allocated to system reservations than the PS3. It reduced over time for PS3 but 360 was always more efficient at a system level. The 360 never had a whole core reserved for the OS, while the PS3 had a whole SPU and some core CPU reserved.What evidence do we have that they are going this way? Xbox has always been the more bloated of the two consoles since it’s running windows, I can’t see MS suddenly shifting course and streamlining windows for PCs when they didn’t bother for their consoles for twenty years.
Pray tell why then do games frequently run better and at higher resolutions on PS5 compared to Series X?Xbox One and then the Series consoles had about the same or perhaps slightly less memory reserved than their Playstation counterparts.
I'm not sure what you mean by 'inherently', obviously there is no divine commandment that says Windows must always be bloated. As you say, it's bloated due to junk MS throws in there for their own purposes.Despite the commonly held opinion online, Windows is not inherently massively bloated. Most of the bloat in practice comes from MS's decision to run all kinds of stuff that serves them rather than their customers, and to prioritise their management level business cases rather than their customer's immediate needs.