Sony: PS2 Online = PS3 Online

The level of language (and postings imo) has really dropped to new lower level, dating to the mass tourism during and after E305
 
BTOA said:
Xbox's biggest online game, Halo 2, doesn't even have a dedicated server. So STFU, retard.

You should stop talking about shit you've heard off of message boards, OA.

What is your point? I stated it's a mixture of P2P/hosted and I am correct. Calling someone a retard when you've been called out on your bullshit? Niiiiiiiiiiice. :rolleyes:

http://www.xboxcorp.com/news/EpFulFkFypRNrwNnFJ.html

Xbox Live Executive Chat


Host Guest_Jeff_Henshaw says:

Q: are games P2P or MS-server hosted?
A: BOTH! It totally depends upon the game. Some, like the ones you're playing during beta, are P2P. MotoGP is an example of a great P2P game. Awesome with 16 players, BTW. Go MPG! Others, like UT, will be hosted.

Q: Jeff, you said UC is "hosted" - meaning p2p or MS server?
A: Both. We'll host a bunch, but our hope is that so many people see how amazing the game is, that they just take over by hosting more games of UC that we can even count.
 
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TrungGap said:
Let's consider how LIVE reduces cheaters. Now, in an open system, it's up the system to weed out cheaters...how are you going to keep track of all modified boxes (banned boxes)? So some central server is needed...who is going to pay for that? Granted LIVE doesn't elminated cheaters, but it greatly reduced it. How much is that worth? A lot of hardcore PC gamers play on dedicated servers to they avoid cheaters and have a ranking system, however it's not free.

Funny you bring this up cause if you look at probably the two biggest online games for the XBox and the PS2, aka Halo and SOCOM .

Halo 2 has turn out to be the biggest turd since the original SOCOM. Now, starting with SOCOM 2 Zipper did a great job taking the Codebreakers and Game Sharkers offline. I played SOCOM 2 for a good 10 months never saw a cheat device being used.

So Halo 2 on Live = Cheatfest

SOCOM 2 and 3 = Cheatfree

Ever since Developers started using this DNAS thingy, cheating is non existant. It's pretty much universal so they don't have to do it themselves. Works great so far.

**disclaimer**

This is strictly refering to directly changing the game by tweaking with game codes etc..., that type of stuff NOT talking about people pulling cables and popping them back in for artifical lag.
 
Synergy34 said:
Halo 2 has turn out to be the biggest turd since the original SOCOM. Now, starting with SOCOM 2 Zipper did a great job taking the Codebreakers and Game Sharkers offline. I played SOCOM 2 for a good 10 months never saw a cheat device being used.

Just because I don't know, how do people cheat in games like Halo 2? Do they write custom Action Replay codes to do things like give themselves infinite ammo or something? I only ask because I don't know, as I've never played a console game online. Just games like Quake 3, where of course it's easy to cheat by using aimbots and things.
 
I wouldn't say Socom 2 is cheat free. People still exploit glitches such as hiding in boxes or utilize some lag mechanism so that they're slightly out of synch from everyone else.

Socom 3 is early in its life so nothing has been found to be exploitable.

Of course, for those people, they're either voted off or then everyone just avoids "the problem" areas.
 
A couple of points that might be useful in this discussion:

1. The UK PS2 Online service seems to be quite different from the US. Broadband only, One account for Sony games, Buddy lists and game matching for Sony games, organised tournaments, news wire, patchs to stop cheating, etc.

2. Do many people use both services, i.e. Have an Xbox Live account and a PS2 account?

I got online with the PS2 and it has never occured to me to get an Xbox Live account.

To get online with the PS2 I didn't have to do anything but select a few options whilst playing a game. The thought of a monthly subscription for something that is free seems a bit odd. But that is because I'm used to paying nothing.

If people don't have much experience of the two different services how can they compare them. I've never used Xbox Live but I've heard what it does. This doesn't seem too different from what I experience on my PS2. e.g. I play a game against other people. But I don't really know what I'm missing because I don't have that experience.

I find it hard to imagine playing most online games is very different across the two systems. I'm sure there are some exceptions, but stuff like PES5, Burnout, Madden, Star Wars Battlefront, Ghost Recon, Mortal Combat, etc must play pretty similar?

3. I'm no fan of online gaming and it would appear the majority share my view. Both the Xbox and PS2 services have very low adoption rates, it goes to show that it doesn't matter if something is free or a well crafted service. People are not that interested.
 
seismologist said:
The only problem I had with PS2 online was that not many games supported it.

You are miss informed on this point. I won't list all the online games for the PS2. But it is well catered for across all genres.

You would be better off saying that there are not enough players online to go around, with each new game in a genre cannibalising the audience.

e.g. Burnout 3 was popular, now Burnout 4 is out and some people have upgraded, some haven't, new people have bought BO4, new people have bought BO3 at budget price.

Or, Killzone, quite popular. Timesplitters 3 comes out and a lot of people leave KZ. Socom 3 will arrive and more people will leave KZ and TS3.

Most PS2 online games in Europe are comparitavily deserted. Whos fault is that. I hear anecdotal evidence that outside the blockbuster titles things are the same on Xbox Live.
 
Nick Laslett said:
Most PS2 online games in Europe are comparitavily deserted. Whos fault is that. I hear anecdotal evidence that outside the blockbuster titles things are the same on Xbox Live.

The horses mouth isnt too compementary about their European numbers either.

http://www.eurogamer.net/article.php?article_id=61240
Eurogamer said:
Eurogamer: Talking of Live, you keep mentioning the two million [worldwide subscriptions] figure, but we still don't know how many of those apply to Europe.

J Allard: Not enough.

Eurogamer: It's mainly the US?

J Allard: U.S. is certainly the driver. I won't give you a number because I don't have a number off the top of my head

Eurogamer: Is it 90-10 in favour of the U.S.?

J Allard: No, it's not quite that bad; it's not quite that extreme.
 
i think the problem is that sony and ninty are taking online gaming too lightly or they downplay the importance because they don't have the infrastructure setup as nicely as MS.

having each game being live aware for MS is great, we only hear positive things from devs about live.
 
not only the live aware, but the achievement points for accomplishing tasks in games can be spent on things in the future (from what I've been told). also Xbox live arcade is going to be awesome.
 
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dukmahsik said:
i think the problem is that sony and ninty are taking online gaming too lightly or they downplay the importance because they don't have the infrastructure setup as nicely as MS.

having each game being live aware for MS is great, we only hear positive things from devs about live.


Can you blame them? Look at the percentage of people playing online compared to the total number of players. Not a lot if you ask me.
 
london-boy said:
Can you blame them? Look at the percentage of people playing online compared to the total number of players. Not a lot if you ask me.

yes I can, with each new generation you have to push more. saying next gen online isn't important because only 10% of xbox 1 users went online is ignorant.
 
dukmahsik said:
yes I can, with each new generation you have to push more. saying next gen online isn't important because only 10% of xbox 1 users went online is ignorant.

I never mentioned the future. TODAY, demand for online play is what it is. Obviously, percentage-wise, it's not that high. Why would Sony and Nintendo go out of their way to make something that people don't want to use?

Obviously online play will get more and more coverage, and we already know that from launch, most PS3 material will have online components, so where is the problem?

Nintendo don't feel Online play is what they want to do. Don't like it? You have another 2 consoles plus PC to play games online!
 
london-boy said:
I never mentioned the future. TODAY, demand for online play is what it is. Obviously, percentage-wise, it's not that high. Why would Sony and Nintendo go out of their way to make something that people don't want to use?

Obviously online play will get more and more coverage, and we already know that from launch, most PS3 material will have online components, so where is the problem?

Nintendo don't feel Online play is what they want to do. Don't like it? You have another 2 consoles plus PC to play games online!

Next-gen = future, I am talking about ps3 and 360 and rev, obviously those are the future. If we think this way about next gen then we're definitely not going to make the online plunge just like sony and ninty would have you believe. (im sure that's why they've included a robust way to play their psp and DS games online lol)
 
dukmahsik said:
Next-gen = future, I am talking about ps3 and 360 and rev, obviously those are the future. If we think this way about next gen then we're definitely not going to make the online plunge just like sony and ninty would have you believe. (im sure that's why they've included a robust way to play their psp and DS games online lol)
I'm really not sure what you're arguing here.
Can you play Sony games online? Yep.
Will you be able to play lots of PS3 games online? Yep.
 
london-boy said:
I'm really not sure what you're arguing here.
Can you play Sony games online? Yep.
Will you be able to play lots of PS3 games online? Yep.

I am saying sony and ninty are downplaying next gen's online's importance. read my original post pls.
 
dukmahsik said:
I am saying sony and ninty are downplaying next gen's online's importance. read my original post pls.

I agree Nintendo are not as much into this whole online aspect of games as the competition, and Sony might not have a system that resembles your favourite company's one, but that doesn't mean that they're downplaying online play.
The people are downplaying online play, they're the ones who could go online TODAY and play online TODAY but aren't.
In the circumstances, online play will grow, and PS3 will be online from day 1. I'm not sure how that can be considered "downplaying".
Nintendo just have different targets.
 
drpepper said:
I wouldn't say Socom 2 is cheat free. People still exploit glitches such as hiding in boxes or utilize some lag mechanism so that they're slightly out of synch from everyone else.

Socom 3 is early in its life so nothing has been found to be exploitable.

Of course, for those people, they're either voted off or then everyone just avoids "the problem" areas.

Read the disclaimer :p

Seriously, online games will have glitches in the normal game code that people find and you cant stop people from plug pulling. Not the point. Talking about tweaking game code to allow cheats while online. SOCOM had people adding nade launches, invincability, machine gun sniper rifles. Halo 2 has the same typ of thing going on. Clans playing in matches that have cheats that make the other team not carry weapons or fire them.


AND

fearsomepirate

I really have no idea how they do it. But i've seen it and I won't play the game anymore because of it.
 
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