!eVo!-X Ant UK said:Is there???
YES.
!eVo!-X Ant UK said:Is there???
Hardknock said:Nope. See people don't really realize what MS has done with XBL. MS basically created the majority of the net-code for devs to put their games online. Giving devs more time to focus on other things. MS also hosts servers for the games that need them. And since putting a game online is essentially free for devs on Xbox, more games have the feature.
!eVo!-X Ant UK said:So Sony have adopted the PROVEN pc method of on-line play??? Giving developers there own choice meens the dev's are not restricted to do what they want and that meens more dev's will give more support due to the freedom.
Guden Oden said:XBL is just another way of scamming users out of their money. There's nothing XBL does that other games don't offer for free. If MS had done some actual WORK, such as hosting games on their own servers etc, then that might have been something one might pay for, but I still wouldn't want to fork out for game hosting of a game I might not even own, or isn't interested in playing online.
The whole XBL concept is dubious IMO, but I've said all this before and shan't be repeating myself.
Hardknock said:Ummm, MS has spent almost $2 Billion on the XBL service. If it was so easy, and could be done for free, why isn't Sony doing it then? Obviously it's not so easy and definitely not free to implement.
Tap In said:multiplayer online is the only way I want to play anymore.
I am rarely ever interested in single player campaigns now that I have had a taste of a solid, easy to use, multiplayer console system gaming.
LOL! Whatever, dude. I'd rather have a unified consistent interface for all my games and game content downloads rather than managing them seperately. Xbox Live is worth the $50 a year.Guden Oden said:XBL is just another way of scamming users out of their money. There's nothing XBL does that other games don't offer for free. If MS had done some actual WORK, such as hosting games on their own servers etc, then that might have been something one might pay for, but I still wouldn't want to fork out for game hosting of a game I might not even own, or isn't interested in playing online.
The whole XBL concept is dubious IMO, but I've said all this before and shan't be repeating myself.
Bobbler said:I keep seeing this number, but I can't fathom where it actually comes from. If MS spent 2 billion on getting XBL up and running, they are encroaching on the US government's wanton money spending abilities...
You have any source for that number? I don't believe for a second XBL cost anywhere near 2 billion to get up and running (unless that number includes things like bandwidth costs, payoffs to devs to produce XBL content, advertising, etc, etc since its inception). That number also doesn't seem to factor in how much it has made MS (probably not 2 billion). What I'm getting at, outside the fact that 2 billion number seems stupidly large for what XBL actually does, is it's largely irrelevant without context.
QFT!!!!Guden Oden said:XBL is just another way of scamming users out of their money. There's nothing XBL does that other games don't offer for free. If MS had done some actual WORK, such as hosting games on their own servers etc, then that might have been something one might pay for, but I still wouldn't want to fork out for game hosting of a game I might not even own, or isn't interested in playing online.
The whole XBL concept is dubious IMO, but I've said all this before and shan't be repeating myself.
Transporting MS's Net service to the Xbox cost 2 Billion dollars now?Hardknock said:Well first you have to realize that XBL is not just about online gaming. It's also a communication tool(voice and chat), distribution tool(Downloadable content, demos, videos) plus it's universal across all games and built into every system which takes a significant amount of money for R&D and server costs. And to encourage devs to create content, MS creates the net-code and tools for them. So that's even more money.
EndR said:The 2 billion figure is often wrong-used. MS did say at one E3 (don´t remember which one, I think it was the one were they presented XSN Sports) that they will spend 2 billion dollars on a course of 5 years regarding XboxLive and other Xbox-related stuff. This apparently also involved the "losses" MS made on Xbox... but MS did say 2 billion.. but it was under 5 years and not solely on XboxLive...
EndR said:The 2 billion figure is often wrong-used. MS did say at one E3 (don´t remember which one, I think it was the one were they presented XSN Sports) that they will spend 2 billion dollars on a course of 5 years regarding XboxLive and other Xbox-related stuff. This apparently also involved the "losses" MS made on Xbox... but MS did say 2 billion.. but it was under 5 years and not solely on XboxLive...
PC gamers seem to be okay with it.scooby_dooby said:"Open Architecture" just means you get whatever dev's decide to give you, that's pretty weak...I want a consistant, universally aware and most importantly bug-free interface across all games, it's just the only right way to do it.
BTOA said:PC gamers seem to be okay with it.