Titanio said:In-engine, "indoor" bits were realtime, but outdoor bits were not at the time. Everything was sped up to a nice consistent framerate for the E3 trailer.
Thanks for the explanation.:smile:
Titanio said:In-engine, "indoor" bits were realtime, but outdoor bits were not at the time. Everything was sped up to a nice consistent framerate for the E3 trailer.
mckmas8808 said:Nothing really. Some people just don't agree with your number 2 statement.
Sis said:To be honest, this whole debate is really strange. Let me state a few things:
1) Having tires dig ruts into the ground is a feature of the designer's vision, not a feature of the system
2) Having more power to do better physics is a good thing, period.
3) Having more power to do better AI is a good thing, period.
What, exactly, is there to debate?
Because at a PS3 event, it is a marketing ploy.mckmas8808 said:I don't get some of you guys. Why don't some of you argue so hard against HDR lighting, 4X AA, blahX AF? Why is it that when it comes to physics all of a sudden it's a marketing ploy?
The debate is: Are improved physics really as important as we're being told by the hardware manufactures (who are trying to sell their PPU's), as well as Sony who is using it for a marketing tool as a distunguishing factor between consoles.Sis said:What, exactly, is there to debate?
scooby_dooby said:The debate is: Are improved physics really as important as we're being told by the hardware manufactures (who are trying to sell their PPU's), as well as Sony who is using it for a marketing tool as a distunguishing factor between consoles.
Start from Endorphoin/Euphoria and work you're way up from there, IMO. The potential for a change in gameplay is, as I've said, like the difference between Outrun and GT3. Moreso. That might not be realized this gen, but to stop working towards that because we can't perceive much difference in one generation strikes me as short sighted.scooby_dooby said:I don't believe it's meaningful to discuss whether or not something will "increase game immersion and expand gameplay options" without discussing the degree of impact it will have. Sure it will have some impact...but how much? The biggest benefit I think we'll see is realistic hair and cloth, that's cool and all, but it's certainly not going to improve your gameplay experience all that much..
scooby_dooby said:IMO, since we already have pretty cool physics in games, I don't see it giving any huge benefits or really doing much to increase immersion beyond what we've already seen.
Mmmkay said:And as others have already said, this is a technology forum and you're arguing against the progression of technology. It's akin to asking why bother moving on from normal mapping with things like displacement or occlusion maps when normal maps do the job just fine?
Physics have a long way to go yet just like non-simulated geometry in games. Most latter-gen games employed pre-canned scripted 'physics' elements tied with rudimentary physics models to provide their solutions. It's exactly the same for all aspects of game design, you fake until you can do it for real. Sometimes fake solutions can be adequate for the specific task at hand, but the overall model can become useless when applied in a different context.
The only way to address this is by providing the resources necessary to develop a full physics model. It may make very little difference to <specific title A> but its application over a variety of game genres improves greatly. It's a simple touch I know, but I would love to see a damn fighting game with proper collision detection and without clipping. Where in the game, your combat outfit affects the performance of your character due to its weight and rigidity. Soul Calibur 4, where if you equip a weapon that is unsuited to your character, you can lose balance when you swing it. Reintroducing damaged weapons in the Soul Calibur series too, where the type of outift your opponent wears can directly affect the degredation of your weapon along the impact zone.
This is just one example here of how physics can develop genres in new directions, and I think really we seem to be arguing that because we can't yet visualise how improved physics models could be applied in games, we should dismiss them as unnecessary.
scooby_dooby said:The debate is: Are improved physics really as important as we're being told by the hardware manufactures (who are trying to sell their PPU's), as well as Sony who is using it for a marketing tool as a distunguishing factor between consoles.
EPe9686518 said:This is exactly why I don't think we need an extemely high level of physics realism in games. What you are describing here sounds way over complex for games. Games are supose to be fun, entertaining and accessable to most people. If you start pumping that type of detail into games I see them getting more and more complex to a level where only the hardcore gamers can play them. This is not where the industry needs to go, it needs to grow and start bringing in more casual gamers.
Physics like that would go over most casual gamers head and they wouldent really care about them that much IMO. Sure nerds like us would get all warm and fuzzy inside if we saw games with that level of physical realism, but do you honestly think thats going to make any differece to the casual gamer?
function said:Physics: the new gigaflops.
EPe9686518 said:I think the state of physics right now is perfect, and I like the way it's scaling. With each new hardware release you can do a little bit more with physics than was possable before. I really don't think we need a physics cpu, and I really don't think developers should spend an insane amount of time making perfectly realistic physics for games.
function said:We don't even have any remotely meaningful comparisons between the two systems' CPUs for this kind of work, let alone any idea just how advanced the physics in any of these games is. What we do know is that Sony are pretty desperate to find some powerful yet intangible marketing angle for the PS3 technology, and this falls in neatly while being hard to pin them down on.
function said:These are complex questions, particularly the second one, and developing answers isn't aided by seemingly misguided/mismatched comparisons to the benefits of improvements in rendering technology.
I agree.function said:I disagree tbh. I think the debate is just how advanced are the physics being talked about in these PS3 demos, and are they representative of something significantly beyond what we're currently seeing on the 360 or are likely to see in a similar timescale.
We don't even have any remotely meaningful comparisons between the two systems' CPUs for this kind of work, let alone any idea just how advanced the physics in any of these games is. What we do know is that Sony are pretty desperate to find some powerful yet intangible marketing angle for the PS3 technology, and this falls in neatly while being hard to pin them down on....
Mmmkay said:And as others have already said, this is a technology forum and you're arguing against the progression of technology.