scooby_dooby said:I'm not arguing against better technology, just questioning how impact this will actually have on making games better.
None of these things have any more potential to fundamentally improve a game than something like physics. A great game can exist without any of these things - they are all just tools in the developers kit. I don't see why one would argue against physics as an enabler but talk up "large open worlds" or even "AI". I mean, I could have technically the most brilliant AI, but it might be totally crap for a game - it's 'just' another tool, just like physics, to be wielded appropriately by the developer. You might take a preference for certain areas over others, and so might I and everyone else here, and that's fair enough, but to exclude any as "pointless" or of limited value would be very hypocritical. You might find the potential for better story-telling to be more compelling than the results of more sophisticated simulation, but many might disagree, particularly in the context of a technical discussion (where the former can't really be linked to technology at all if we're simply talking about decent plots, versus how they're expressed..which ironically is where better simulation could kick in and be useful! Ditto if you work your way into AI in a deep fashion you might start to see the benefit of various kinds of simulation, physical and otherwise).
Again, fundamentally a brilliant game needs none of these trappings. So why not constrain capability in all these areas?
Tap In said:I think this is the debate and to presume that this demonstration proves that this type of experience is only possible because of Cell is premature.
Until further proof I'm of the opinion that this is not something out of the realm for either of the Next Gen systems and is a software decision (just as Full Auto was a game decision to create fully destructible environments)
That might well be true, and I don't think anyone is presuming otherwise. Nothing we're seeing now is touching the full capability of the machines. However, that won't be the case forever.
This isn't so much about what X or Y can or can't do, but what X or Y is or isn't doing, and what that might indicate and how that relative relationship will evolve over time.
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