Mmmkay said:I was saying what the discussion had turned into, not what you were saying
That certainly isn't what the discussion was for a good number of us!
Mmmkay said:I was saying what the discussion had turned into, not what you were saying
function said:That certainly isn't what the discussion was for a good number of us!
How does it looks like in the Xbox 360 version? Anyone?Titanio said:edit - side note, but harping back to the argument of "what can physics do for my game?", but this is a really neat comparison using GRAW on a regular CPU, and on a PhysX-enabled PC:
http://physx.ageia.com/footage.html (<-- footage there)
That's 'just' effects physics.
expletive said:Let me clariy what my point is because i think its been misunderstood.
Start on the PC side. Imagine you're a PC gamer. You've got a pretty nice gaming PC, 7800 GTX, Athlon 64, a Gig or 2 of RAM, etc. Now the industry is pushing the Ageia physics card which is supposed to cost $299, fine.
Apparently, the reason you need one of these is because its going to improve the gameplay experience as a result of the physics engines it can drive. I'm all for that but for $299, i want to see wtf theyre talking about. So i go to the link on the Ageia page showing the accelerated and unaccelerated explosion videos. Are you kidding? Thats what my $299 buys me? I've already seen better WITHOUT a PPU, i'm not shelling out $299 for that. Developers start talking about gameplay, and theres nothing they talk about that hasnt already been done in current physics engines thats compelling in terms of gameplay.
Would anyone shell out $299 for an Ageia PPU at this point? What exactly are shelling it out to do?
Now when you move the argument to consoles youre talking about a closed box so you cant just spend money and plug in a PPU. But what it DOES cost you is performance somewhere else because the developers have decided to spend a big chunk of CPU on this crazy Ageia physics engine.
What if the cost to your game wasnt 299 but was HDR? What if it was AA? Better AI? More polygons?
I'm not saying that pushing physics forward isnt important. All i've said is that the cost of this Ageia high-end solution in dollars or CPU seems excessive for what theyve offered so far. I'm not convinced its worth 299 for my PC, or 2 of my SPEs on my PS3, or half a core on my 360.
At the moment i'd rather take newer versions of the Havok engine for half the computational cost of a high-end solution, get 80-90% of the benefit, and have all that power left over somethign else cool.
Once they show me something these high-end physics solutions CAN do taht something like Havok CAN'T, and it geniunely improves the gameplay or fun factor, count me in. At the moment, it seems like the industry is pushing us to more hardware or more buzzwords, and i'm just not convinced. I'm not saying it can't be done, just someone please show me!
one said:How does it looks like in the Xbox 360 version? Anyone?
Well how about the footages, rather than the pics?Tap In said:well if the explosion is supposed to be at the same instant in both images, GRAW on X360 looks almost exactly like the bottom picture when a vehicle explodes.
one said:Well how about the footages, rather than the pics?
http://physx.ageia.com/footage.html
In the PhysX version you see thicker smoke AND spattering debris while in the other version you see only thin smoke.
one said:Well how about the footages, rather than the pics?
http://physx.ageia.com/footage.html
In the PhysX version you see thicker smoke AND spattering, persistent debris while in the other version you see only thin smoke.
Tap In said:well if the explosion is supposed to be at the same instant in both images, GRAW on X360 looks almost exactly like the bottom picture when a vehicle explodes.
BlueTsunami said:wow
How can anyone be against larger explosions!
Mmmkay said:It was an extreme example of a bunch of things I could think of that could be implemented in fighting games, not a design pitch. But thanks for using it to dismiss the progression of physics entirely.
mckmas8808 said:Okay fine but what about for the next-generation systems (i.e. PS3 and Xbox 360)? What do you think about games and physics on these two systems?
one said:Well how about the footages, rather than the pics?
http://physx.ageia.com/footage.html
In the PhysX version you see thicker smoke AND spattering, persistent debris while in the other version you see only thin smoke.
Well how about the footages, rather than the pics?
http://physx.ageia.com/footage.html
In the PhysX version you see thicker smoke AND spattering debris while in the other version you see only thin smoke.
EPe9686518 said:I think the CPUs in both PS3 and 360 are more than powerful enough to handle all of the physics and create some very realistic and convincing ones at that. I don't think eather one of those systems needs a special, pricy processor that only does physics like they are trying to sell people on the PC.
Well I don't know, probably it's what you get on a new PC at a decent fps...Xbot360 said:Yeah but, you clearly get the feeling the left side footage is intentionally gimped. I mean come on, the truck doesn't even blow up. The impression that that's all the un-accelereted system is capable of isn't too believable.
So it matchs what I could see in various gameplay movies at gamespot.Tap In said:OK I just checked those out next to GRAW on my HDTV and blew up some cars (not truck) with a GL.
X360 is head and shoulders above the one on the left.
It looks nearly identical to the one on the right *except* there is not as much physical debris on 360. Tires and some small debris fly off but not with all of the detail of the referenced sample.
The explosion, lighting and smoke in the right side pic are nearly spot on to the X360 version though.
Single player only BTW, MP is a little less spectacular.
Yeah, you can get the same effects on a weaker PC but with far lower fps. You know there are people who are readily to pay $500/$1000 for a GPU or two to get slightly better fps. Why not $300 for a PPU?EPe9686518 said:Oh give me a break, don't tell me you actually belive the magical "PhysX" chip is the reason that explosion looks so much better on the right side. Use your head for a second ok? We have seen explosions as good and better then that in games for quite some time that did not use the PhysX chip. Also, that is exactly how the Explosions in that game look on Xbox 360 and I would assume most PCs as well. They clearly and quite cheaply turned the graphics all the way down in the demo on the left to make it look farrrrrrrr less impressive.
In reality you don't need the PhysX chip to make the effects look like that and again thats pretty much exactly how things look when they blow up in the Xbox 360 game by default. That test alone really makes me question the need for this hardware even more.
I didn't look at the gamespot movies (since I have the real thing ) but yes, the firey, flying individual pieces are not present (at least on cars) except for a few small pieces -and lots of tiny tiny particles that look like vaporized stuff- and the tires fly off, on fire. And don't forget the car flipping in the air.one said:....
So it matchs what I could see in various gameplay movies at gamespot.
http://www.gamespot.com/xbox360/action/tomclancysghostrecon3/media.html?mode=all
I could see thicker smoke and some debris, but not with the amount you get with a PhysX card, which scatters many flaming debris ballistically like fireworks. But the thicker smoke already shows what you get with better physics representation, I think hardly anyone wants to go back to that think smoke.
EPe9686518 said:I think the CPUs in both PS3 and 360 are more than powerful enough to handle all of the physics and create some very realistic and convincing ones at that. I don't think eather one of those systems needs a special, pricy processor that only does physics like they are trying to sell people on the PC.