It seems Microsoft is taking a very different road than Sony with an orientation towards AA/indie budget (Cuphead...) and Games as a services out of Gears of war, Forza and Halo...
http://www.gamesindustry.biz/articl...mes-that-unite-people-rather-than-divide-them
http://www.gamesindustry.biz/articl...mes-that-unite-people-rather-than-divide-them
The number of first-party games from Microsoft appears to be on the decline. Over the last 9 months, it has launched just Halo Wars 2 (that's as many games as Nintendo has built for Wii U this year). Things look stronger for the next 9 months, but there's still a sense that Microsoft has altered its first-party strategy.
"Right now we are very focused on games that bring people together, who form communities and find ways to self express," Loftis explains. "What we've noticed during this generation is that it is less of a case of going out and spending a couple of hundred million and putting a blockbuster on a shelf, as it is a case of creating a small game that gamers latch onto because it is great to watch, or there are awesome screen clips that you can share with others. We are indexing on that quite a bit."
PlayerUnknown, Sea of Thieves, Crackdown 3 and State of Decay 2, the four main titles that will define Xbox over the next 9 months, certainly fit the bill of this sort of game. And Loftis isn't wrong when she observes that spending $100m on a blockbuster is no more likely to succeed than an inventive independent concept like Rocket League or Ark: Survival Evolve or Minecraft.