The OS serves the purpose of the device, and thus the choices are not the game devs to make. As an example, perhaps digital recording to HDD is possible on PS3? If so, the resources needed to do that might well be reserved so the PS3 console can record programs while someone is playing games. You can't leave it to the game developer to enable/disable that feature. That would confuse the market too much, needing owners to be sure to only run games that allow for certain other features to be multitasked whioe gaming.supervegeta said:I don't think they deserve any credit for this, it is always better if you can choice , like if a dev feel he could not care less to have all those additional functions in his game, and prefer to use that one spe to give you a better game quality.
True, but i think the future is one where multifunction implies a degree of multitasking. As in my above example, sooner or later, if not in PS3, it's probable a Sony PlayStation will offer some sort of TiVo like functionality, and that will have to multitask. Another marketable feature could be VoiP and similar, which you don't want only available when the console isn't gaming. Or you want downloading music and transferring to your PSP with selectable compression on the fly. That's the likely future for most consoles as they all strive for the convergency market. Expecting 100% of resources to be dedicated on gaming is being unrealistic. There's even resources 'wasted' on BC too.Platon said:It is not the multifunction part that people have problem with, that I think is welcome by anyone, it is the multitasking part that is the question...